Pretty happy with how quick and easy it was to re-texture a stock low-poly ship asset into a worn out, post-apocalyptic flying heap of junk with and

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WIP
テクスチャはこんなもんでしょうか。SubstancePainterでやりました!
あとは台座作ってポージングさせれば完成ですかね~年末までに終わりが見えてきた(*^^*)

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Just one more of the day :)
Tried to make it a little cleaner than the previous post.

Prince Arthas Menethil, based on Eric Braddock's illustration.
Iray render in substance painter.

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Textures WIP!!!
Prince Arthas Menethil, based on Eric Braddock's illustration.
Iray render in substance painter.

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[Work in Progress]
Prince Arthas Menethil, based on Eric Braddock's illustration.
Working on the textures in Substance Painter. Iray render.

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テクスチャ有り無し
SubstancePainterは良いよ

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https://t.co/6GBRSjV7i2 We working in on low poly materials for now. MAKIN DEM CRUNCHIES! Join us, won't you?

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https://t.co/6GBRSjV7i2 Getting our friend axe set up with this chilly set in game today! Skinning and exporting, then time. Hang out with us!

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WIP of a game character for an italian indie team (concept by Pasquale Mangano).
Texturing in is always fun and simple.
Other software used: xNormal

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Some sort of a Victorian dining chair I’m making for a bigger asset pack. Still figuring out the workflow for the ornaments. https://t.co/vMXJPjKbBf via

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3D environment made by me and character made by a university colleague

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Trying to understand how sci-fi ships are textured for a project I´m working with WIP

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久々のSubstancePainter
Blenderのマテリアルで色分けしてベイクしてIDマップ作ったらSPに持っていってベースの色をIDマップでマスクしながら置いていく作業

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