Infinitesimals - Added weapon spread states (barrel alignment incomplete) and some improvements to ricochets. HQ link: https://t.co/0MZSos6Ujc

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Yay cogwheel highlighting totally forgot that we could use it on other stuff too after I've added it to the staff :D

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The figurehead is in! I'm excited to get this thing done so I can do some nice beauty shots! Let's go live !!

https://t.co/CsKVzZKuFI

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Villains need also some time to shine! So here is an artwork of the antagonist of Boiling Bolt.

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brings out the best intentions for the week! What are your plans? (We will check in with you on Friday to see what you accomplished.)

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just launched StemCell, its new system for converting scene files between the native formats of and Also supports https://t.co/vbpO3CgbWk

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Some preview of the design for our main character, the charismatic mage.
From doodle to less-doodlier.

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Hell Knight of DOOM (2016), but it is still WIP. Final model will be optimized for a game engine like

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Optimization and performance is HUGE for us - after constant failures, frustrations and defeats - we've finally broken through and have a solid foundation! This is just the beginning, so proud and excited for the upcoming designs/maps!

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プレイヤーキャラのテスト用待機ラフモーション作成。とりあえずこれをスプライトデータとしてUE4のPaper2Dにのっけてみる!あと移動とジャンプくらいは欲しい。ガンガン敵倒してパーツかき集めてひたすら武器改造したり兵装増やして派手にドンパチやるようなハクスラアクションにしたいなー

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Generated planets with smaller details, high res tessellation and high res shadows

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(私用)
①オリジナルロボのデザイン修正~フィックス
②不知火を質感まで仕上げる
③UE4かUnityでメカを動かす

昨年は作業PCが破損しノートだけの作業環境になったのは痛かった
④今年は新作業PCとモニタを手に入れる

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Finally updated the God Bot , lots of tweaks and some bigger changes.

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Some new procedural generated discoveries

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The third part of our tutorial "Creating Reactive Water" for our game in by our programmer https://t.co/Obqn6hFGUC
Hope you like it :)

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Dance with a Stalker.

Fade to Silence is Now Available on Steam Early Access!
Steam Link: https://t.co/yeC6ivuEoR
Website: https://t.co/nsPM5Rb5ei

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