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Close up shots that I recently exported from Clip Studio Paint.
My app crashed twice trying to export this I think it was a sign https://t.co/iBy3Z4quzC
i was trying to draw something similar yesterday and just as i was about to like export the damn thing i accidentally deleted it. this is procreate. there is no ‘recently deleted’ folder. i wish there was T^T it’d save me so much anguish
alguien me dice como exporto los pixelart para ke cuando los pase a cualkier lado no se vean tan blurry? osea por que miren como se ven en el sai y como se ven despues :( me boi a matar.
(ola dejarme vuestros ocs, fursonas,personas,loke kerais ke voy a hacerles pixelarts)
Bonjour et bienvenue aux nouveaux abonnés de notre compte Twitter.
Nous sommes https://t.co/jnKsnpRxrG, spécialisés dans l'import-export en masse de produits Japonais, le tout basé en France et avons ouvert récemment.
Voici ce que nous vous proposons.⤵️
-I won’t Say from Hercules plays in the background-
They’re boyfriends they just don’t realise it yet.
But this is my old/new Tiefling bard/rogue and his Drow Ranger “friend”
(I cba to export the whole page so have a screenshot of a half finished thing)
while preparing the 200 layers for export it seems just deranged, but there is a method to the madness, and colors go very quick
I had already started this in Autodesk before I downloaded Clip Studio, and just had to finish it in Autodesk, because my dumbass doesn't know how to export things yet.
Today is #KingSaiWeek day 4: Fake Dating/Fantasy/Royal AU, so basically I can say: go read Top Drawer!!! Lol https://t.co/jdwgx0bB8e
But also, I tried to animate a scene from it, which exported faster than I wanted but oh well :’) I tried
Spoilers for fic I guess?
/
@RKVortex733VA The face is actually a 2D plane that is playing a sequence of images. I animated the faces separately in Krita and exported the image sequence from there.
The plane is part of the armature, so it stays in front of the character at all times.
i just realized she was crying after i exported it 😅 anyway!!! this is my entry for #kellognutsDTIYS!!! hehe 🖤 @kellognuts (i luv ur aesthetic so much huhu) ☁️
#artshare #artph
Implemented a form of UV mapping. I recreated each of the 11 material types used across all Starfox games. Ideally I'd like to pull this data from each rom during export, but lacking that, this approximation should get the job done for now. Here's the Air Biker enemy from SF1:
Joined @ibi_chuan DTYIS on Instagram :)
Also was going to upload a speedpaint on my YouTube but my video editor when exporting said
✨no✨
But I'll try to get it uploaded ASAP
Oops I was wrong version of Miruko haha, this is the good one.
Is that I did not export this last change, my mistake
Moi qui fait 9 (neuf) exports différents de mon film pour les envoyer en festival
as much as i like to export my art at a higher quality, they turn out pretty wonky, & i didn't feel like fixing it all up this time. (comparison) https://t.co/wXL5K3sTn9
So close... my #StarFox model exporter is now able to dump textures and re-apply them to the models it outputs. Still a work in progress, but here are some pictures of objects from the CES build.
Character lines done. Just a few more props before export from procreate to CSP & color. Before that though, odds are I will take a detour into HxH fanart land.