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Studying a big lovely Shining in the Darkness sprite in 2018. I'm only a little better at hands now.
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LAVA SWORD! If you were playing #HTML5 portal games in 2012, you may have stumbled upon this weird infinite-runner/slasher. Real ugly but it was fast and had owlbears!
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Promotional art for A Wizard's Lizard from 2014.
left side: i do not like it
right side: ok
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wow here's some VERY early #gamedev from me ... I really wanted to make games for just about my whole life.
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I remember doing this 2018 sprite study in ~20 minutes while @andraconda was getting ready to go out (back when people did that sort of thing). Uses the same color palette as the classic Final Fantasy IV sprite it references.
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An Onslaught! Arena death from 2010. Honestly, the green dragon was too hard. And it was the first boss. We were evil.
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This is probably the screenshot we used the most for Onslaught! Arena promotional purposes. This image had surprisingly long legs from the buzz around #HTML5 games in 2010.
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Promotional art for A Wizard's Lizard back when it was Crypt Run in 2013. Hiding my shame in darkness. It's super effective!
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Now that I'm more confident as an artist, I kind of marvel at my who-cares-I'm-doing-it-anyway attitude in 2013. This must have been the app icon for either Lava Sword or Lava Blade at some point. It's not good, but who cares those games sold lots of licenses!
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A chibi avatar from 2020, the cursed year. Done in the style of my game artwork. Fun details include: QWOP shirt, original Game Boy (which I still own), fitbit.
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Art practice: getting through the 3,000 centaurs in Shining Force (late 2020 I think).
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Just realized I worked on so many small portal games that I can't remember the names of all of them. Ninja ... Blitz? It was a mediocre infinite runner, but it ran well in mobile browsers in 2013. These little games made a surprising amount of money.
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A little avatar for my lovely @andraconda around 2015 or so.
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One of my first early stabs at #pixelart in 2010, a rendering of the scooter @andraconda and I since sold to a friend.
This could really use a palette tweak ...
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LAVA SWORD! Not to be confused with Lava Blade, this was an infinite runner designed to sell licenses to portal sites in 2012. And it did! Might still be out there in the world ...
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Some early concept art for Lunch Bug, a unique game design by @geoffblair. The final look was more polished.
Lunch Bug is still playable: https://t.co/K2WcNZuS4g
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Onslaught! Defense -- in retrospect, this game was AMAZING! In 2010 a pure #HTML5 game like this was an impressive feat, and it made five figures profit over a couple years. Great ROI for @LostDecadeGames.
Also STILL WORKS, right here: https://t.co/vnSRAR2pqH
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For me, the end of this year marks a decade of #gamedev. To celebrate and look back, each day in 2021 I'll post a screenshot, drawing, or video from the journey, along with some thoughts about the process behind it.
Read more -- https://t.co/XaC6Gl2s8F #365ThingsIMade