beatboards for an animatic that might never see the light of the day... yeah it’s based on that one drama cd

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2 beatboards from Luca that made it into the movie. The rest of them... gone forever...

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are like the concept art that comes before the concept art—a way to pitch a project and, if greenlit, form the fundamentals of a production sheet.

Here are some great examples from artist Rembert Montald. Learn how he does it 👉 https://t.co/UzlDJ9v6wx

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Beatboards de "DUALIDAD // Cinemática de narrativa oficial" de VALORANT, Realizado por el Artista de Storyboard concept animation en Riot Games, REMBERT MONTALD

Su ArtStation: https://t.co/hEcOvQDJ2j

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Create satisfying beatboards (it's like the concept art before the concept art) - https://t.co/ltEfx8ezmI

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Discover a complete workflow for creating beatboards and storybeats to impress future stakeholders and producers. Learn Rembert Montald’s thought process and workflow as he demonstrates 11 storybeats during 3.5 hours https://t.co/H9MHAvgcow

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VALORANT - DUALITY // Official Lore Cinematic Beatboards by REMBERT MONTALD

https://t.co/srvaGpHLHf

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Some beatboards I worked on during this last month

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He estado algo ocupada con los proyectos de la escuela, pero no podría sentirme mas feliz con el resultado de estos beatboards. Mi favorito es el del baño.

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in celebration for the month of October, i chose to do beatboards for the og script for H20 ! this included giving the Shape a new, fresher design to reflect just how long it had been since the og movie !

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another beatboard. having a lot of fun with them.

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since is here!
i'm alice and i'm an socal illustrator & storyboarder that is looking for freelance/full-time opportunities (as a revisionist too)! i've made beatboards for a game company before
https://t.co/z7sKuh2Mvo
alicejcha.com

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A personal project I’m boarding. It’s based off of Cherokee stories about the Uktena. The creatures were so deadly that if a hunter found it that the sight wouldn’t kill him but his family instead.

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Been storybeatboarding as well.
Make your thumbs simple and easy. If you can tell a story with fast drawings the better the recruiter will know you can work fast pace. sometimes clean rendered beats are not good in the recruits eyes. Unless its feature film.

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some / stuff for my sophomore film idea (that didn't get chosen... 🤡 )

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The beatboards for Andromeda were from a pitch bible I put together a couple years back with a friend that ended up being passed on, but I'm still pretty proud of the work I did on it and would love to do more of that! Here are some more designs

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I swear ill finish character design and at least 40% of the beatboards tomorrow

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Some stuff...beatboard & layout for The Rose Wizard (haHA) from last semester.

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