There are many ways to take an enemy out of a fight. Restraining isn’t as cool as a killing blow, but it could put an end to their damage just as quickly

🎨FantasticDungeon

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Jot down a few notes about the ‘voicing’ and characteristics of each major NPC to create consistency every time your players meet them!

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Here is a quick I got once that helped me with my sessions. When you design a dungeon remember it was once used for a real purpose, so when you are putting in traps or features ask yourself, why was it put there?

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One of my favourite authors had a magnificent way of describing everyday items, such as shopping trolleys, as wonderous things through the eyes of people who have never seen them before. Have you ever had to do this before?

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has amazing maps! Go check out the website if you're looking for a way to prep maps fast. I'm not being paid to say this, I just think his maps are wonderful

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want to freak your players out? Throw a Mind Flayer at them. Now everyone is scared of getting their brain eaten

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Give your NPC's motives and a purpose. Just think about how all those poor NPC’s feel that are just created to be dice fodder!

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Random encounters don't all have to start with or lead to combat
Art by Ciruelo Cabral

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10 things you can do when your players roll a 1.

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