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Working on cave levels. Trying to make them a bit more atmospheric.
#deathtrash #pixelart #gamedev
Don't tell the others, but I might have an idea for another tiny game. #pixelart #deathtrash
Brother and Sister, unified. #deathtrash #pixelart #conceptart
Nimrud 5 - A beacon of hope, infested, rebuilt. #pixelart #dailyart #deathtrash
Check out #DeathTrash, a fantastically gruesome and uh, meaty new #indiedev RPG from @talecrafter: https://t.co/BKd8aQSnAw
Converting an old indoor level to the new asymmetrical isometric style for testing. Happy with the result. #deathtrash #indiedev #pixelart
While I was coding a new Sprite Animation Playback today I also fiddled again with the Character Controller. #deathtrash #pixelart #indiedev
Finished a little helper for visual NPC customization. #deathtrash #screenshotsaturday #gamedev #pixelart
Spacebar => random iteration of selected objects. #deathtrash #gamedev #madewithunity
Improving the workflow of the Level Editor. Getting better day by day. #deathtrash #gamedev #indiedev
Making Prefabs from Selection with simple shortcuts will be super useful, I imagine. #deathtrash #gamedev #indiedev
Experimenting with the angling of floor/walls so it fits better with the original concept art. #deathtrash #pixelart
Talking with skulls. #deathtrash #pixelart #screenshotsaturday #madewithunity
First preparations for a "Grand Reopening". #deathtrash #pixelart
Testing the Level Editor with rocks, humans, and both together. #deathtrash #gamedev #indiedev #madewithunity
"Camp Meat" - More experimentation with isometric perspective, trying to keep the loose #pixelart style. #deathtrash
Regarding art style I want it more angled like this. More design problems though. #deathtrash #gamedev #pixelart