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【 Lover Definition 】(3/3)
『兄妹で仲が良すぎると少し不自然でしょうか』
『兄さんが気にしないなら、問題ないですけど』
霧丘ゆり [Yuri Kirioka]
【 Lover Definition 】(2/3)
『私は兄さんを "兄と思えない時" があります』
『相性が良すぎるんでしょうか、不思議ですね』
霧丘ゆり [Yuri Kirioka]
【 Lover Definition 】(1/3)
『兄さん、今日も元気にやっていきましょうね』
『いつでも私を呼んでいただいていいですから』
霧丘ゆり [Yuri Kirioka]
I was never able to afford the figure itself, but I am forever grateful for these early 3d renders of that one Tsubasa figure that really show off the muscle definition of her back and legs.......
Yelena got a haircut (updated)
I made a fatal error and I mean FATAL, I almost died because of it!! (The definition on the arm wasn't right and I had to correct it. I also tweaked it a little bit to make some things a little easier on the eyes overall.)
That was close...
@Nova3_Mane @404Alta Look mate, if I create a flag for a mod for a game and I can do it better than you. Who supposedly campaign for the betterment of certain type of people lives. Then it really show how lazy you are as a person. You are literally the definition of slacktivist.
@nemolee_exe That is a very broad definition, because the original Lynn was a leech monstergirl.
For those who still want to do lineart, one good tip is to adjust your energy priorities in drawing!
if you want to put more emphasis on your lineart, try doing messier, less "finished-looking" sketches first! inking isnt just about tracing, its also definition and separation. https://t.co/x3Hi2Gonpd
Working on a PS1-style model, keeping myself to the 550-600 triangle limit of a PS1 character model c:
PS1 models often had segmented limbs for animation purposes since there's not enough definition around bends such as elbows/knees otherwise ^-^
Pretty happy with it so far!