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DNF DUEL. Ne vous faites pas avoir, ce n'es pas un jeu Arc System, c'est un jeu Eighting, qui ont pas du tout la même vision du genre. Donc éxubérance, systèmes de jeu funs, accessibles et malgré tout assez profonds pour qu'on ait pas la sensation d'avoir fait le tour en 3 jours.
🌸 GM!
Thank you @InsideOutNFT for this amazing art.
This personally hit me, cause recently I’ve been feeling “suffocated to death” (hence the 💀 ) with all the work and studies weighting on me.
I just want to be free from whatever is troubling me like that cute bird 🥺
#CNFT
#DNFDuel #dungeonfightersonline #FGC @ArcSystemWorksU @neople_hr
#Eighting #arcsystemworks
If there's going to be season pass for DNF Duel, here's 4 DLC characters I really want in the game!
OC Heckler 🦋Line weighting done and first pass colour flats 🤩
#Supervillain #originalcharacter #lineart #twitchcreative #furryart #Anthro #WorkinProgress
Happy DNF Duel day!
Eighting's newest venture really feels like they're taking traditional fighting game character archetypes and supercharging them to their logical extreme. This is definitely a game I can see with an active scene for years to come.
Who are you all maining?
Been feeling like my art has been crap lately, but I decided to warm up today with a bit of line weighting, shading, and form practice. Hopefully it looks good!
Beautiful form courtesy of the lovely @SweatySheep92, thank you so much, my squishy sheep friend~ ❤️🥰
HE IS DONE*
*besides rigging, weighting, texturing, animating...
Now with per-tile weighting, I'm starting to get structure that actually resembles levels instead of a mish-mash of tiles
14 years ago today, Bleach: Heat the Soul 5 was released as a PlayStation Portable exclusive only in JP. It was developed by Eighting and published by SCEI.
To the author who became one of my inspirations,
You have my full admiration.
In your masterpieces I found my peace.
I adore you and your stories.
Happy 8th Anniversary on Wattpad, Kap @VentreCanard_Wp! 💛
#BlꝏmingYearsWithVentre
#FliEIGHTingYearsWithVentre
23 years ago today, Bloody Roar II was released on the PlayStation at NA. It was developed by Eighting/Raizing and published by SCEA.
Sorry for kinda venting on here it's been really really stressful lately and it's weighting down on my mind and confidence a lot...
Been busy injecting this set of mammals into VRC, using everything I've learned in the past year or so, still getting the hang of normal baking and the like.
he's still a good deal off from where I want him, like weighting issues, baking artifacts, etc. but he's getting there.
A vector layer (for my style) feels too rigid. It's not organic. All of my lines and line weighting were done by me meticulously erasing and cleaning my sketch. It takes me so much longer but the results truly speak for themselves. Left pic is by hand, right used vectors.
Every author (and illustrator) needs a book cat - or maybe a book dog? – to comfort and encourage, and for ‘windy-day paper-weighting and cold weather lap-warming’ @Pollylwh @FaberChildrens
Reweighting/Weight painting faces is hell....
But its looking nice so far! I've not set neck loops and I still have eyes/ect to HP/Reweight but it's all coming together eventually.
13 years ago today, Castlevania Judgment was released as a Nintendo Wii exclusive at EU. It was developed by Eighting and published by Konami.
@packtionzt saw a mate or two enter this, seems based
i dont have many good renders using the 3d model because of weighting issues but i have reference images regardless
@/thatsmelvin did the drawings in question
At that stage of inking where I *could* start weighting out the lines and finishing up details.. or I could moon over the finish line being right there instead.
Its all shaped....
Now to try and suffer through weighting it all over the next few days....