Implemented k-means groups (lloyd algorithm), into NAW when pasting an image from the clipboard. It's a posterize effect. It takes about 1 second for a 128x128 image. The NES needs its bitmap data to be at most 4 colors.

10 61

Welcome to the Snowy Swamp! New in-game graphics for the NES RPG called Former Dawn.

This is a 2-screen-wide section of the area.

Thanks go to for the love that went into the 15,360 palette choices necessary to take advantage of 8x1 attributes.

40 175

I was asked a few months ago about what Super Cassette Vision's Dragon Ball would have been like on the NES. Well, I think so... https://t.co/DF9ULanUve

5 14

Lil 16x16 flying oni for NESdev graphics challenge

4 40

Thanks for hosting!

Binder has to journey across many dangerous environs in order to reach The Floating City of Galvanstad.

Orebody: Binder's Tale, a new NES homebrew coming in 2022.

1 3

Binder has to journey across many dangerous environs in order to reach The Floating City of Galvanstad.

Orebody: Binder's Tale, a new NES homebrew coming in 2022.

6 31

Pleased to announce is joining RaftLabs to produce illustrations for Project Sword. An old buddy, bandmate, and talented comic artist. Excited to see what he puts up, happy to drag another bud into scene. Nes import left recolored/retouched by

2 19

進捗はもうスタッフロールまで作ってて、残るは面構成やレベルデザインの調整等とデバグ地獄くらいか、ステージクリア時にちょっとアニメーションします。こういうところにこだわりたかった。

6 31

BITVADER制作NES/FC対応ソフト「美少女麻雀塾其の一」
昨年からNES開発ツールである#Nesmakerで制作しているゲームで2022年内の発売を予定しています。
どんな内容かというとアレです。ハッカーインターナショナル系と言えば分かる方も多いと思います。

77 242

Completely redone from the ground up, but this requires doing a CHR switch mid frame. I'll see if I can get the code to work on real hardware. Also, borrowed the dither idea from the NES game.

24 134

Aaaanyways, this was a lot of work. Still no raster tricks, just background tiles + sprite overlay. Had to push tiles and sprites around to the limit.

25 195

Vaya que hoy es el asi que posteare cuatro imgs de varias franquicias de anime waifus. Y feliz dia del hombre. Eso es todo. Saludos

2 5

Some NES cutscenes I was working on recently. Most of them only use one CHR file as I was able to squeeze them in about 1KB each.
Gonna use them when landing on different planets in the game :D

10 61

Sharing some new screens ported to the Nes from the original King's Quest. Only 15 more screens to go and my pace has fallen off. Keeping my 1 per week timeline has been difficult with how busy my life has been. Still, progress

2 15

Now to add a few funky effects to this background :D

8 46

Static screen (already in-game). Need to add a few sprites on marge to add some color. It's possible to add text below. "MAGGIE!!!". This scene uses a full 256 tiles CHR and 3 palettes. No raster tricks unless if using text.

19 171

My TODO list on Witch n' Wiz was getting outdated, so I did a full playthrough of the game tonight and came up with a fresh list of EVERYTHING left to do in the game, including bugs.

45 items!🥳

(#WitchNWiz is a *new* game coming to the - https://t.co/8WHfJZtXsz)

5 43