Some Panspermian half-orc person.

I don’t draw very many half-orcs or orcs from setting, which is obviously no fun of me.

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Panspermia Beta Spellcasters: Pose as a team.

Fissure Mynah (dwarven cleric of Fdel’zherk) and Bebe Anaandalii (nursian sorceror) being Magical down in the depths.

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“Ah, little flame, so good to see you again! It’s been so long!”

Kurvanerakh is the great-great-great-...-great grandmother of one of the Panspermia Gamma campaign’s characters, and also kinda her adoptive mum.

Here she is, in her humanoid form (she's a red dragon).

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Ettins are an uncommon variety of two-headed giant, known for living in cold mountains.

They come to Panspermia via Pathfinder, who got them from D&D, who got them from an old English word that derives from ‘jotun’.

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Here’s a couple of esoteric races from Panspermia, via Pathfinder proper.

Munavri are probably related to humans, and are known for being sailors on massive underground seas, and for their strange psychic powers.

Astomoi are almost completely featureless, telepathic creatures.

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“The dark ley line to the south is what drew my clan here, centuries ago, and I remained here to study it.”

Txuriath, clan Mitnal, a tomb giant and NPC in the Panspermia Beta Pathfinder campaign. She’s very friendly.

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“It is ours. Ours!”

This git showed up in Panspermia Alpha, stole the talking book (and player-favourite NPC) and vanished.

Therefore, he must die.

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“The Stormcrone is a known associate of the Dusk Coven, but she’s definitely not part of it. Apparently, it’s due to a falling-out with Mother Scrimshaw, many years ago.”

Here’s an example of a Panspermia Storm Hag.

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“Um, hi!“

Vuril Ve Irth Juranakan is a Stone Elf Wizard, a wood elementalist who is featured in the mythical Panspermia γ. I play them, in fact, as a GM-PC or whatever the technical term is. Wizards all have big floppy hats, right?

The bat’s called Horace.

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“You are not entering somewhere hallowed.”

Gyran’s warning about the ancient cities of her people are, in fact, extensive.

This is a scene from Panspermia β - the gate built by Fathom through the South Gate of Arûthinan.

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“Ikalarinth of Knowing speaks. Portents growing dire. Fire from the skies.”

Recently, the party of Panspermia β encountered some kind of magical-holographic recording of a meeting between the Great Houses of Arûthinan, featuring this lady.

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In which I overexplain how the elemental/inner/energy planes of Panspermia’s planar system work.

1) Inner planes.
2) Paraelements
3) Quasielements

Also they all have semi-etymologically-sound names.

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Here’s another Panspermia γ character, a Seaborn half-elf cleric of Tolycline.

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A Sand Elf bloodrager from the mythical Panspermia γ.

Still partway through character creation.

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“MY LANGUAGE FOCUS REQUIRES REPAIR”

The Panspermia β people found a strange clockwork creature in the outer viewing room of the underground Smoke Elf city of Arûthinan, and through a certain amount of miming and writing, were able to determine that this was a Friend.

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“...”

Gehren the Wilder, a character from the Panspermia β campaign I run in the Pathfinder ruleset. He’s a human shifter, those velociraptor claws are part of his feet, and he doesn’t talk much.

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“I am no longer baby I want power.”

−Beaflorscuii “Bebe” Nanorana Anaandalii

It is a lovely day in Arûthinan and you are a horrible frog. ‘s Panspermia character, a Nursiian (frog person) sorcerer.

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“I’m incorrigible!”

Oh No, It’s This Guy Again, who turns up both in Q&A, and in the wider Panspermia setting.

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In the underground city of Arûthinan, the city fell, but the dead Smoke Elves kept moving, twitching with the arcane energies of their implanted power crystals.

Our archaeologically-minded Player Characters of Panspermia β have discovered these wretched undead, within the city.

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