the chaingunner is the funniest doom 2 enemy design-wise cause he's got the same stocky build as late-game wolf3d enemies

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New Top post on r/furry: Headshots I made for Art Fight!! by ZombieWolf3ds
Link to post: https://t.co/RNpMOzAIPV

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New Top post on r/furry: Toucan Sam art! by ZombieWolf3ds
Link to post: https://t.co/JhjkDahpd6

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New Top post on r/furry: Drawing of an old OC ⋆⭑☆ by ZombieWolf3ds

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New Top post on r/furry: Some winter gift art for by ZombieWolf3ds

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From what I've seen, Shadow of the Wool Ball and Rise of the Wool Ball take a lot of gameplay inspiration from Wolf3D and RoT respectively with a really unique cartoony style and new gameplay gimmicks, learned about these very recently and I'm really interested in trying them out

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New Top post on r/furry: Who're you lookin' at? by ZombieWolf3ds

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hm. still thinking abt wolf3d

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New Top post on r/furry: Birthday gift blep for by ZombieWolf3ds

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New Top post on r/furry: I drew a friend's OC for her birthday! by ZombieWolf3ds

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A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

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New Top post on r/furry I drew two of 's ocs! They're so fun to draw by ZombieWolf3ds

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I have not been pleased overall with the way creating complex scenes like in Dimension of the Psyched has been working out using existing tools, so I am announcing a new level editor: MapCaster. Forked from the WindowCaster built-in level editor

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lmao what??? this is bethesda's compromise to having the wolf3d textures in doom 2 without showing swastikas (from https://t.co/dANk271WB5)

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Hey, MS-DOS retrogaming clique ( et al.) - were there ever any mod tools, reverse-engineering projects etc. for SuperKarts or its sequel Manic Karts? Those were weird, racing games using a Wolf3D-style engine. Been curious about that for a bit now.

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Haha today's guest sure reminded me of someone !

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artfight attack on zombiewolf3ds !

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