Working on cave levels. Trying to make them a bit more atmospheric.

27 87

Don't tell the others, but I might have an idea for another tiny game.

37 139

Nimrud 5 - ​A beacon of hope, infested, rebuilt.

17 60

Check out a fantastically gruesome and uh, meaty new RPG from : https://t.co/BKd8aQSnAw

20 42

Converting an old indoor level to the new asymmetrical isometric style for testing. Happy with the result.

24 126

While I was coding a new Sprite Animation Playback today I also fiddled again with the Character Controller.

15 75

Finished a little helper for visual NPC customization.

12 59

Spacebar => random iteration of selected objects.

53 159

Improving the workflow of the Level Editor. Getting better day by day.

21 65

Making Prefabs from Selection with simple shortcuts will be super useful, I imagine.

38 128

Experimenting with the angling of floor/walls so it fits better with the original concept art.

51 290

First preparations for a "Grand Reopening".

14 81

Testing the Level Editor with rocks, humans, and both together.

47 177

"Camp Meat" - More experimentation with isometric perspective, trying to keep the loose style.

22 77

Regarding art style I want it more angled like this. More design problems though.

13 36