I really think I should find a better solution instead, or just not have lightmaps at all, keep it flat.

Oh btw the second UV layer debugging was funky and it reminded me of.. MIDWINTER! Yes, I spent like 20 minutes on the stream looking for that name 🤣 Google AI has failed me

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คุณเชอร์รี🍒 น้องพีช🍑 พี่เลมอน🍋
ศึกครั้งนี้จะจบอย่างไร🤭 เรื่องใหม่ <Love Debugging>✨

อ่านเลย👉🏻 https://t.co/zZ4H6Tnprw

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เมื่อเรา 3 คนจับพลัดจับผลูมาเป็นพาร์ตเนอร์กัน 😳🫢
⚠️ <Love Debugging ร้อนรักทริปอลเวง> ⚠️

📌 19.05.2022
👉 https://t.co/rWDKF6xxFT


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Spent some time peking and prodding the analog... the analog region of the board. Had to do it after debugging with the the Serial Plotter made me acutely aware of coupling and ground shifts. Had to redesign and reroute, adding some emergency SMDs on the back.

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spotted while debugging

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debugging my stupid little quadtree for my stupid performance

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ผมผู้อ่านมันฮวา 3p เพื่อศึกษาท่าทางไปแต่งนิยาย แม่มเอ๊ยย จะลงแดงตายเด็ดมากก

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⭐NEW EPISODE⭐
Dirge of Cerberus 9: Elevators to Hell
🛗
This week we're at Shinra Tower again, albeit in ruins. We take the easily accessible secret entrance to the basement and through many bottomless data centers. Time for major debugging.

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This looks like psychedelic artwork?

It is just the SQL query generated by Django ORM that I spent the latest 24 hours debugging :)

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Earlier this week I saw someone point out Porygon might be based on Rubber Duck debugging and honestly that alone might make Porygon one of my favorite Pokémon ever now.

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Boy, they sure did some heavy debugging on this.

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For those keeping track, the famed FireBug tool launched v1.0 15yo ago this week. This transformational tool authored by , allowed for debugging a web page. In fact, it was the inspiration behind . (thread) 🧵

2007 post: https://t.co/3P2KP7OdsB

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Finished an article on Ring Rage, a wrestling game that has the largest collection of debugging tools I've ever seen in a Taito game (so far). If you really want to pore over every little detail of this game, this article can show you how.

https://t.co/kt8LPrFIPy

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The article on Sonic Blast Man is finished! Included are a plethora of debugging features, an older design of SBM, two unused logos, an early English script, and leftover data from a prototype of Warrior Blade: Rastan Saga Episode III!

https://t.co/kdlNQfCXyl

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Day 226 - Colony
So I've spent a good chunk of the last few days working on the entity navigation. Getting over 100 Chiyos to follow Cakelette has been a useful debugging tool lmao

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Losing my mind muttering "one, three; four, two..." over and over, so I resorted to debugging today's Advent of Code puzzle in MS Paint:

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1. "character you relate to"

deflection with humor, overdramatic overresponding, some emotional responses may need debugging, uuuuuuh hat

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my celebration of objkts is a piece about debugging. An open attitude to debugging brings about the joy of discovery, of changing paths. In code and life alike.

https://t.co/br3G72ENwx

500/500, 0.5 xtz.

thanks to the community for the journey so far!

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