Hmmm more like putting a lot of pieces of the shoe one on top of others and you "pull it out" when moving them to show them
So like that you transition from front view to lateral view
With models you think in layers and deformers instead of handmade animation keys :D

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just finished rigging her head, and look how much deformers I have.... Her face nearly turns gray because of those deformers.
Long way to the whole body...

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.... aside from summer heat.... I have another job to finish and it's at the other program so my brain is getting scrambled. (WTF are you doing? No deformers here, draw it manually!)

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once you get the rough then you can go into the details and setting deformers/physics in!

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After hours of maulding im finally done with art meshes and deformers, gonna try and animate later.

Probably gonna fck up everything but this is all in the art of learning experience..

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Testing the model while rigging~ Almost done with Angle X 🤔

There's a lot of parameters, deformers and vertices 😵‍💫I can do it, I will do it~

P.S. It's almost early April = re-debut. I need to calm down!

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please help, I can't make deformers on the head. It keeps giving me this message. I did the skinning on the hair and now that apparently won't let me put all the head into a single deformer anymore

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All warp deformers and rotators have been assigned to this binch and now I can finally start making her move 😩

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Distortion: a deformer on top of the reflections.
same deformers above same to frames and the mask.

mesh is attached to <XYZ. other 2 is to negate the movements and not make the monitors attach to 9 deformers lol. Monitors should still be static despite all of the above

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ok trying this again without fucking up the deformers this time lol

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Jets, the artist, did a GREAT job splitting the layers!

All top cylinders are encased in deformers, and the sides are glued to them. layer order is mostly done via inverse clipping, and finer details are done manually

This is the layers and a lil demo on how it works

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The raw artmesh looks like this without any deformers.

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l2d cubism froze,,, I haven’t saved in a while n I just placed down so many deformers

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its all just path deformers baby. most fingies dont even have the correct amount of joints

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Things are happening!!! 👀

They're just very basic deformers but at least it's further than I got before when I tried rigging!

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wanted to try a funney on my Sunny rig so i enabled interpolation and applied easy ease. I'm pleased that it fucked up the deformers lol

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comparing the warp deformers from my current model to my next project

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I'll do you one better. this dork just has 200+ unnamed art meshes. only the warp deformers are named. https://t.co/FAZiU8MOrb

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