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Here's another workflow tip I utilized to clean up a 3D scanned version of the David statue I found on https://t.co/ZPfyNzQNAZ just chop off some body parts from a daz character and dynamesh it back onto the statue. Easiest way to clean up the hands and feet. #3D #zbrush
I want to pose and 3D print this but then I remember the hours upon hours of resculpting shit because it's too thin them merging then dynameshing then decimating then orienting properly then making supports then finding the print stuck to the fep film on the printer then crying..
cara fazer um sketchzao de roupa tirando tudo do dynamesh do corpo é mo bom pra ver oq pode sair(referencia ai que copiei na caruda as roupas
นั่งปั้นๆอยู่ดีมั่วจนเจอวิธีแก้ตอนรวม subtool แล้วสีเพี้ยนล่ะ ต้องไปเช็คก่อนว่าชิ้นนั้นหลังจาก remesh by dynamesh ถ้ายังไม่กด accept แล้วเอาไป merge กับอีกชิ้นจะสีเพี้ยน ต้องกด accept ก่อนค่อยรวม นั่งงมมาตั้งหลายเดือน 🤣
Quick comparison: Dynamesh blockout vs. final highpoly, and final lowpoly vs final in-game.
Volume-building in your secondary forms is so vital to getting beautiful shadows and readable forms. And you can get away with murderrrrr on the normal map bake :))
First pass dynamesh, I've only dynmeshed the body and leaving the hooves for later. Next up will be building up more muscle structure, trying new approaches with this guy
#zbrush #digitalsculpt #sculpt #wip #wacom #zbrushsculpt #digitalart #creatureanatomy
A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.
Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details
I love putting dynameshed zbrush characters into https://t.co/uoEddD7bNX just to make them do stupid dances..
Had a sudden flash of inspiration because of all the mermay posts so just started sketching...btw looove the sculptris pro mode, so much more efficient than dynamesh... #ZBrush #skeching #mermay2018