I want to pose and 3D print this but then I remember the hours upon hours of resculpting shit because it's too thin them merging then dynameshing then decimating then orienting properly then making supports then finding the print stuck to the fep film on the printer then crying..

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cara fazer um sketchzao de roupa tirando tudo do dynamesh do corpo é mo bom pra ver oq pode sair(referencia ai que copiei na caruda as roupas

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นั่งปั้นๆอยู่ดีมั่วจนเจอวิธีแก้ตอนรวม subtool แล้วสีเพี้ยนล่ะ ต้องไปเช็คก่อนว่าชิ้นนั้นหลังจาก remesh by dynamesh ถ้ายังไม่กด accept แล้วเอาไป merge กับอีกชิ้นจะสีเพี้ยน ต้องกด accept ก่อนค่อยรวม นั่งงมมาตั้งหลายเดือน 🤣

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Quick comparison: Dynamesh blockout vs. final highpoly, and final lowpoly vs final in-game.

Volume-building in your secondary forms is so vital to getting beautiful shadows and readable forms. And you can get away with murderrrrr on the normal map bake :))

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Speaking of Soul Reaver, I'm gonna try keep posting regular updates this time, instead of just a sudden final piece like with my last Deadpool thing. Going in with a low res dynamesh, hashing out concepts as I go, having a lot of fun, learning a lot. Dreading doing the hair!

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ZBrush本につくおまけデータは、DaitaiRobot素体セットです。ZSphere→Dynamesh→SDiv→分割モデルの段階ごごと、手のメカモデルも付属しています。これでオリジナルのDaitaiRobotキャラが作れるかも…!?

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First pass dynamesh, I've only dynmeshed the body and leaving the hooves for later. Next up will be building up more muscle structure, trying new approaches with this guy

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A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.

Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details

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GUNDAM DYNAMESH (ガンダムダイナメッシュ)

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Nearly done replacing the rough Dynamesh sculpt with clean topology.

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WIP! only 5 more swirls to go, then i can dynamesh the whole thing and polish it again 😅

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I love putting dynameshed zbrush characters into https://t.co/uoEddD7bNX just to make them do stupid dances..

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流石に球で作るのには限界があるので必要な部分だけDynameshをONにしたSmoothブラシで撫でながら手足を。
そして1時間後にはヌボっとした体が生えるよ。
作る対象のことはしっかり調べて作ろうね!
じゃないと半端なものが出来上がるよ!

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Dynamesh you ok buddy??

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Another older model from the same concept as the Soldier, Bunny Ranger with a little breakdown of my process. I stay as low res for as long as possible, using dynamesh and zremesher to keep the objects simple. Alternating between and

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先日、ZBrush添削塾内で作ったサンプルモデルです
①~②ローポリベースで作った指輪、平らなてっぺんは別パーツぶっ刺し。
③~④Dynameshで結合して継ぎ目を均す(あと何となくてっぺんを押し出し)。
⑤~⑥Zリメッシャーで再度ローポリ化、とりあえずDynamicSDivオンで画像2枚目のように出来上がり。

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Finished up the body refinement + blockout before dynameshing. Should work better on the rig it's going over now 👍

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Skull made last week versus skull Im working on this week, there is still a lot of work but Im learning a lot about bones, subtools, zremesher and dynamesh.

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今日は上着をDynaMeshに変換して隙間を埋める作業をしていました。

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