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@hachikosyndrome his claws don't even have hurtboxes in his neutral sprite lmao
See these grey capsules? These are the hurtboxes, you can boop Bowser's nose with your fist when it's not even there!
Note that right at the end of this gif right here, Bowser goes into free fall and the limbs only now become intangible.
• When Bowser spins in his shell, the hurtboxes of the tucked away limbs stay outside the shell and become intangible... sike. The limbs are intangible during free fall, DAir, DAir's landing hit, and UpThrow; but not during UpB (grounded or aerial) nor during UpThrow's endlag.
Elena SF3 - About a 1/3 of the inspiration for Devanese comes from this character. Capoeira and Long legs. She was a pain to beat back in Street Fighter 3 because of her weird hurtbox and far reach. Do all long-legged characters have strange hurtboxes.
As we see numerous twitter videos gleefully celebrating long range weapons getting their extended hurtboxes whiff punished in #GranblueFantasyVersus, never forget:
@CatalystNB Hurtboxes in this game really suck. It's already hard enough to whiff punish with the low endlag and stiff initial dashes, why does everyone gotta have such shifty hurtboxes?? I've both ducked under and jumped over attacks with Wolf's up smash, and that ain't right.
Mewtwo hitbox visuals are updated with hurtboxes, much better rendering, and 4.0.0 changes!
https://t.co/czsvmYu7pB
i would like to speak with whoever designs the hitboxes/hurtboxes in modern kirby games