Made within 5 days, all during my streams in https://t.co/n9XYNPo5ta !
Check out the development process!

1 - Base Model
2 - UV mapping
3 - During painting process
4 - Close up result

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back in the building again (scar mapping and also possibly giving him back his back scales from his first iteration)

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Just about finished mapping all the different bits- going to move onto inks tomorrow 😁🏴‍☠️

https://t.co/DM426ia3yQ

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Some progress on the uv mapping, although I still need to work on it a bit more before I can start texturing

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On Saturday, we’re recording this months Abnormal Mapping on Mutazione! Send questions and thoughts about video games to abnormalmappingpodcast.com!

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Would love to help, I just finished a video mapping project, I would like to keep going on something related 🤠, some other examples here:
https://t.co/xeVlT1z5xA

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I haven’t made anything in a while, school has been pretty exciting but nerve wrecking atm 😭😭 in July, i will start my geological and regional mapping until the end of the year, wml guys 😭😭🙏🏻 im also gonna be doing my thesis next year omggg

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Ooh, so it's focused to close combat! I can adjust & mapping the fighting scene much better 🍀🌻🌹

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By this point in the process, I discovered how to center the symmetry tool, which is an absolute *game changer*, as well as gradient mapping! Gradient mapping allowed me to shade like I would if I were drawing with charcoal and worry about color later. It sped up my process a lot

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Did some more playing around with just to get some practice with the basic controls for now. Ben from the upcoming game Quartet by .
Next got to figure out UV mapping. Maybe one day I make a 3D game.

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Day 4: Modern

Gradient mapping this time and they’re wearing each other’s colours 🥹🧡💙

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I'm just mapping out colors before I go and do lineart, but OUGH I love how she's turning out already
Absolutely love trolls for how much you can go ham on their colors and body paints

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updated sue's model a BUNCH

better rig on the fingers
more colorful shading
and better UV mapping on the face

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Commission wip update my little imps

Were color mapping i hoots figure out light source lol WISH ME LUCK! 🥹💜

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Experimenting with working in greyscale and gradient mapping , it’s kinda fun!

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would anyone be interested in gradient mapping painted coms? theyre just more fun to do atm UwU;;

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https://t.co/hLlkD0U4tQ starting image (b/w illo), controlnet mapping, and final render results

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My render process is sort annoying but it works for me.

Each color lives on it's own layer. I lock opacity and render each color individually. I keep my shadows in line by mapping them on the sketch.

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just mapping things out... we're getting there 😳

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I think Shaft 06 (a portal 2 mod) is not much known. I like their mapping and environment style a lot

Moddb page: https://t.co/GSb08e19Co

By Skyguy in Portal / Modding https://t.co/7yLPAPkwGk

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