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pspspspsps come to smash pls
(plausible criteria:
* had a nintendo-exclusive game (doom 64)
* its halloween implies spooky implies demons
* cooperation between id and nintendo with doom 1/2/megawad ports)
https://t.co/C2XEK3eayz
Realm of Chaos / Doom II / Vanilla / 1996 / MAP01-MAP32 / by The Macintosh Team
Made by the then relatively small community of Mac Doomers. Not the prettiest '96 megaWAD, but it has a rugged charm in its abstract level design. I love Steve Duff's stuff.
https://t.co/9SzRZX2rKR
Entryway / Doom II / Vanilla / 2000 / MAP01 / by Joe Pallai
The first level from an unfinished megaWAD that the author was going to call PUREDOOM. It's a short, punchy kickoff with an early and incredibly dickish cage / crusher trap. Have fun!
https://t.co/rY1PLsiIE7
#1KILL Extra / Doom / Vanilla / 1997 / E3M1 / by Angelo Jefferson
A single, bonus level released between Angelo's #1KILL episode and Number One Kill: The Next Generation megaWAD. It's a Hell / tech fusion with action heavily favoring the regular shotgun.
https://t.co/TQrN2rL7jy
Doom the Way id Did / Doom / Vanilla / 2011 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by various authors
From 2010-2011, the community produced more than a hundred levels. This megaWAD consists of the ones chosen to have the closest feel to the original Doom.
https://t.co/Tb3pt0BS6Z
Memento Mori II / Doom II / Vanilla / 1996 / MAP01-MAP32 / by various authors
Between the music and the maps (and the custom textures!), this is my favorite '96 era megaWAD... in spite of how well hidden the SSGs appeared to be back when I played it.
My megawad is on IDGames! Go play it if you like challenging maps. It's GZDoom & PRBoom compatible. https://t.co/VtmyIEFb7p
https://t.co/eEPCwtniJz
No Quarter / Doom / Limit-Removing / 2002 / E1M3 / by Will Hackney aka "ArchVile46"
A teaser from a forever unfinshed megaWAD. This is an expansive and quasi-realistic base level that features a sports complex, living quarters, and a subway network.
if just having map fragments and scraps lying around counted i'd be well on the way to the Megawad In A Month ideal
screenshot entitled "when speedmapping robs you of subtlety on day three"
The latest version (v1.21) of SIGIL, the free megawad for the original DOOM by John Romero, is available now and features tweaks, fixes and some big level changes
Download it here: https://t.co/oYmcci2dRQ
https://t.co/EmrPHH5oB6
Hell to Pay / Doom II / Vanilla / 1996 / MAP01-MAP32 / by Wraith Corporation
Some crazy things to see in this long, narrative based megaWAD. Also some cheesy '90s 3D-rendered sprites. The picture of Planet Hell looks just about beautiful, though.
#PortfolioDay
I'm Jimmy. Composer/level designer.
🔸Lead designer on "The Adventures of Square".
🔸I make megawads for fun. (Pictured: Jiffy Bag, Faithless.)
🔸I wrote all the music featured Doom's 5th episode: "SIGIL".
🔸I also do music for short films.
https://t.co/wzxPmaJqu0
I just completed Eviternity and it is PERFECT! Not only is it the greatest Doom megawad ever created, but it's hands down the greatest Doom game ever made! Flawless level design, jaw dropping immersion/themes, excellent visual storytelling and brilliant use of patterns and colors
https://t.co/kY3H12v73Q
Zone 300 / Doom II / Vanilla / 2013 / MAP01-MAP33 / by @pcorfiatis
This spinoff of 100 Lines had Paul crafting a full megaWAD of short, mild-mannered levels for a simple and breezy blastathon. A great option for those wanting a fun and fast experience.
https://t.co/cRcavkXyLM
Base Ganymede / Doom / Vanilla / 2012 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by Adam Woodmansey aka "Khorus"
This Doom megaWAD has consistently clean architecture and tougher encounters that feature more monsters. Beware; it's not just OG Doom on steroids.
https://t.co/84JwfNYQ8T
Jenesis / Doom II / Boom-Compatible / 2011 / MAP01-MAP32 / by @JamesPaddock
A classically-influenced megaWAD that builds up to a difficult jaunt through Hell. Some maps e.g. "Alchemy" are long and beautiful. I particularly enjoyed the variety of skies.
https://t.co/MUF6yFaMcJ
MAYhem 2012 / Doom II / Boom-compatible / 2012 / MAP01-MAP12 / by various authors
The goal: to make a megaWAD in a month. This didn't quite make it but you do get an episode with four potential themes using an underwhelming Doom texture recolor pack.
We're not the only ones celebrating 25 years of John Romero. The guys over at @LimitedRunGames are releasing a physical edition of SIGIL, a free megawad for the original 1993 DOOM. Pre-orders start today and end on 24 December!
Art by Christopher Lovell
https://t.co/3meDcDFaYi