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I've been continuing on #SuperGearQuest. More art is being made and I think it's getting somewhere.
And I've said this before, but expect a new trailer, as I'll begin making the game ready for Steam soon.
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That thing up there is the Sky Facility. It's a relic of the past to the creatures on Tanrega, but it still floats.
Also, you might wonder why there's a huge flying facility, but... That's a secret.
#gamedev #indiedev #indiegame #pixelart #screenshotsaturday #SuperGearQuest
Still doing the #art for #SuperGearQuest while I'm working on finishing the game's story. I can't show you guys the full version of the first image yet, though!
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Continuing to show off the weapons in #SuperGearQuest: The Wave is an excellent defensive weapon. Decent close-range damage, but it's main use is to reflect projectiles back at the enemy. It covers you, but hurts them!
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I showed off the Railgun in #SuperGearQuest yesterday, but did you know that every weapon has an upgraded version? This one is the Railgun+, which packs even more of a punch than the normal one!
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I'm about halfway done making pixelart for #SuperGearQuest. I'd like to represent the entire adventure, so there's definitely more work to do, but it's getting there!
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I'm working on more promotional art for #SuperGearQuest. It takes a lot of time to make, but it's worth it to illustrate the important areas and scenes in the game.
They'll scroll by in the credits at the end, too!
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The Haunted Chateau is probably the spookiest place in #SuperGearQuest. And since it's spooky season now anyway, I made some new promo art for it!
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Been giving #SuperGearQuest some new, more distinct backgrounds!
Oh, and the game might be finished this year, so please help spread the word!
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Some more new art. These are for some of my projects; can you recognize what these are?
Also, I've decided to put my art somewhere more organized. So, you can now find my art here as well: https://t.co/x9nZCfolbp
#gamedev #indiedev #indiegame #SuperGearQuest #Solarblade
Finally back again with a bit of #SuperGearQuest! So here's some new scenery and tiles. :)
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Map system for @SuperGearQuest, 100% functional. :)
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Animating some effects!
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Decided to update that older @SuperGearQuest artwork due to some recent design updates!
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Finally decided to spice up the old @SuperGearQuest logo+icon!
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Did some tweaks to the @SuperGearQuest camera speed. :)
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Here's a bouncy cloud enemy for @SuperGearQuest. :)
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Realized how fun the new enemy death effect is... So I added more of it.
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Did some UI improvements and finished a new boss fight in @SuperGearQuest. :)
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