hello twitter i need advice. which of these err. looks better? experimenting with posterization

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using CSP and wanna give a bit of 'oomph' to your coloring?

right click on the layer> New Correction Layer > Posterization!

you can work with it any way it fits your style!
I've been using it for a while now and loving it, look at the soft holo effect it helped me make!!

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alternatively you can just apply posterization > mosaic > posterization for a similar effect

there's a way to finesse GIMP to create even sharper mosaic transitions but I can't for the life of me remember what on earth the process was

n/e way enjoy this hair I made years ago 🥲

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say yes to posterization

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Posterization done in Illustrator of John Mulaney for a class. It’s technically a wip, but I kinda like it like this

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ของ Clip studio จะเป็น Edit>Tonal Correction>Posterization

Before. After

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Messed around w the posterization thing in csp heres the og colors anyway their names are siren and tk both are homeless and unhinged and are very good at hiding it

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i used a flat brush with a really rough canvas texture and a textured smoother brush! for the colour tweaking it was a posterized version on 30% opacity and a pink glow dodge layer >:) the posterization is really what gives you some sexy colours,, this is full opacity v original

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discovered posterization, i Like it

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2020-10-23 Skeb FanArt v4 Posterization Square-Canvas

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found the posterization tab lol

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Another variant. For this one, the Saturation was bumped up to 2, Brightness to -1, and Contrast to 4 (via 's Color Controls) with a Color Posterization of 4 and then using a closest color algorithm to select the closest EGA color.

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I've been practicing posterization in Photoshop, and I love this one technique which distorts the picture to its dominant colors. I just did it on a poster for a film I plan on watching soon.

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here's the version without posterization, idk which i like better ;-;

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More games need posterization. This would solve the indiepocalypse™

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idk what the posterization filter means but it looks cool so heres another version

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you can also use the individual channels as overlays to test how they'll interact with the base texture (example texture is from an old minecraft texture pack, ran that through xnormal with some smart blur and posterization)

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