might be fun to do an isometric game with prerendered 3D objects ala DKC 🤔🤔🤔🤔

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have the prerender as a treat

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Chrono Cross (PS1 Classic): this sorta-sequel to SNES classic Chrono Trigger traded out time travel for travel between parallel worlds. I like that it's brave enough to do its own thing, with a great cast of characters, amazing music, & some of the best prerendered backgrounds.

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- Kino no Tabi / L'odysée se Kino,
- Zetsuen no Tempest, civilization blaster
- Baccano !
- et Great Prerender mérite plus.

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prerendered backdrops in old games are some of the most elegiac things ever, why are they so good

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Now on to Vaan. Concept art for FFXII, his in game model, then his prerender. These are all from the *same game*

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It's also one of the most beautiful and visually striking games I've ever seen. It's one of the best examples of video games as art and it's crazy that'll it'll be 10 years old soon.

(these are real screenshots screenshots btw, not prerendered or 2d art)

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Would've been awesome to see Orda Val Saham in a prerendered cutscene so we could see that sweet custom painted Storm armor in a better shot

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it's insane how well the 3D character model and shadows and lighting blends in with the 2D images. And it still feels like 3D movement. This really is an amazing achievement of what you can do with prerendered backgrounds.

0 3

Forest Maze is giving me Donkey Kong Country vibes now.

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I dislike the weird leap in artstyle from S2 to S3, for many reasons. But I mainly dislike the sprite (while many love it ik ik)
Just wish the series had just stayed consistent.

Heres my best attempt at a consistent midpoint if it absolutely HAD to go the prerenderedy route...

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Sayaka's heart on her jacket and shoulder strap glitching in a prerendered cutscene

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saw how people loved the models. So I thought I would try some prerendered sprites. once again theses characters are from

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i understand WHY they died off but man i sure do miss prerendered backgrounds sometime (all from chrono cross)

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If it looks familiar it's because I looked at the real mf and just nailed it, knocked it out of the park. If you look up in the sky rn this is exactly what you'll see no doubt.

The ground (unfinished) is supposed to mimic the prerendered tiles from Kirby Super Star

0 8

Well, I think I'm getting closer to that CGI look, probably... It's hard to tell with the distinct shading on every single polygon, though; Know how to force smoothness on this model? Smooth modifier doesn't work for this!

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Baten Kaitos, for Gamecube, has some of my favorite prerendered background art

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Currently ripping sprites from Mario Tennis: Power Tour. I assume some of the stuff is unused, particularly lots of leftover prerendered graphics! They offer neat insight into how the game's pixel artists used them for reference or clean-up.

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Okay, let's get this started. Please enjoy the high-poly prerendered models on the loading screens.

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