【New!】COYOTE流テクニカルTIPS:TIPS 02:【Maya】Quaternionを使ったRoll成分の分解
https://t.co/oQwmBZgjvP

クリーク・アンド・リバー社の社内CGスタジオのTAチーム()によるお役立ちTIPS連載、ノードの回転制御第2回では、クォータニオンを使って捻り成分を抽出します。

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Spent the day deep in quaternion-programming-world, complete with looking at wild buggy face animations all day. At long last I just solved it, yay! 🥳 To celebrate, here are some of the buggy faces from today 😂

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me watching some quaternion math bullshit fuck up my extremely basic 3d animation

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finally, the quaternity is complete

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Tenemos cuatro dragones encerrados en el almacén y con unas ganas tremendas de salir a invadir las librerías.

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ahhh... yes... with these helpful diagrams i will finally understand quaternions

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Les quaternions https://t.co/OyzYiWqbwU des nombres hypercomplexes à quatre dimensions qui en dépit d'une approche très abstraite permettent de décrire de manière remarquable les ondes gravitationnelles

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魔姫変形~ オリジナルメカ少女

合体!quaternity——大魔姫!!

Artist/Designer/デザイナー:冰山





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The Lady of the Void

She's part of a group called the Quaternity

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트리니티 에이스
<쿼터니티(Quaternity)>

메가케이크
<팬케이크(Fancake)>

메이즈
<미아>

얼터 크라운
<얼터 나이츠(ALTER KNIGHTS)>

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New Action ConvertDirectionToRotation that wrap up nicely the typical cases of working with raycast normals and rotating objects to look at a given direction. You can do this with LookAt or QuaternionLookRotation actions, but it takes a bit more effort.

https://t.co/Ar0zw44u4Z

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The freezing of wizards is made with DOTween followed by a Perlin Noise combined with Quaternion.Lerp & Vector3.Lerp while floating. No animation, just code.

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