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As usual, if any press or influencers at #gamescom
would like to check out our game Recompile, please get in contact with myself (DMs open) or my publisher @DearVillagers. Can't wait! https://t.co/jvp4YGO715
So I added a slow motion feature in Recompile to make trailers. Turns out its ridiculously fun and I really want to add it as an ability, especially with our new shotgun
@Skepsisology's VFX looks amazing
@rbevansaudio's audio sounds amazing
I'm gonna do it
#gamedev #madewithunity
This actually prompted me to recompile a very old head item I made way back only this time it actually works.
Prototyping a new enemy for Recompile!
Introducing "Ico", a Former Guardian of the Last Bastion of Ecology.
Now forever corrupted in the icy wastelands of the Mainframe.
Anti-organic, melee type.
#gamedev #madewithunity #indiegame
Today I'd like to announce, introduce & welcome @sm1thdant3 who will be joining the Recompile team as a Junior Level Designer intern!
Dante was a former student back when I was teaching Unity. Now he's already greyboxed a bunch of fun levels, and I'm looking forward to more!
Thanks for tagging @OddBugStudio!
Our #indiedevteam (@Skepsisology @rbevansaudio @MD_Doodles & myself) is making Recompile, a hacking Metroidvania-inspired adventure, where your choices result in the creation of the first sapient AI.
Tagging: @antonkudin @revoider @GrahamGoring
And there it is! Super proud to see Recompile in a small (but sweet) slice of the #E32019 pie. Here's our hastily put together gameplay tease montage thing...
New followers: Feel free to wishlist on Steam, 2020 is coming fast!
Link: https://t.co/FnNJMFNP5e
#gamedev #madewithunity
Here you go, a collection of writeups/tutorials/shaders/#UnityTips on how we made Recompile's visuals from the past year of development :-
https://t.co/42lX8hC6XK
#gamedev #madewithunity
Final day showing #RecompileGame at @EGX #Rezzed2019!
Most press stuff is done now, so today should be more relaxed and fun with the Saturday visitors. Last chance to come by the Tentacle Zone and have a go on the amazing indie games here - see you hackers soon!
We're on our way to London to show our game Recompile at @EGX #Rezzed2019. Super excited! Who's coming?
Hit my DMs for press appointments or just turn up and try out the demo for yourself. See you hackers there!
#gamedev #madewithunity
For EGX this week @Skepsisology and I have been trying out some new VFX to help attract new players to our booth. This will eventually be part of a multi-layered interactive install sequence, starting the game off with a literal big bang!
#madewithunity #recompilegame #gamedev
@britishgaming Hi Mark, we're showing Recompile at EGX's Tentacle Zone next week! We announced it a few weeks ago, it's a 3D Metroidvania with hacking, so I think you might be interested ;) I've been deeply inspired by your Metroid videos whilst making this, and would love to show you the demo!
Over 3 years of #RecompileGame dev for #oldmiddlenew
2015-2017: All the post process & colors to make my crappy cubes look as fancy as possible
2017-2018: Met @Skepsisology & @nialljtaylor, decided to overhaul all the graphics
2018-2019: Polish to F
#gamedev #madewithunity
In case you missed it: #RecompileGame will be QUANTUM DASHING to @MancGamers Unite this Tues 26th March, Manchester's leading gaming community & game industry event at the Impossible venue! Feel free to come say hi and try out the game :D
https://t.co/kxRmiUQLpw
Happy to announce that #RecompileGame is crash landing to @MancGamers Unite, Manchester's leading gaming community and game industry event. Come try out our game and many others at the Impossible venue on Tues 26th March :D
https://t.co/kxRmiUQLpw
The announcement of #RECOMPILEgame would not have been possible without our good friends and publisher @dearvillagers. Thank you to all involved! It's been a wild couple of days...
Follow for more cool announcements and games from Dear Villagers!
#madewithunity #gamedev
"Hack"
A priority message coming in T-3 days for #RecompileGame
PREPARE FOR SYSTEM RECONFIGURATION
#madewithunity #gamedev
From prototype to polish, these gifs were taken 2 years apart!
I knew I wanted the dash ability to break walls, but would never have imagined such a huge difference in the artwork - yet the feel remains the same.
Feeling hyped again for #RecompileGame
#gamedev #madewithunity