As usual, if any press or influencers at
would like to check out our game Recompile, please get in contact with myself (DMs open) or my publisher . Can't wait! https://t.co/jvp4YGO715

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So I added a slow motion feature in Recompile to make trailers. Turns out its ridiculously fun and I really want to add it as an ability, especially with our new shotgun
's VFX looks amazing
's audio sounds amazing
I'm gonna do it

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This actually prompted me to recompile a very old head item I made way back only this time it actually works.

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Prototyping a new enemy for Recompile!
Introducing "Ico", a Former Guardian of the Last Bastion of Ecology.
Now forever corrupted in the icy wastelands of the Mainframe.
Anti-organic, melee type.

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Today I'd like to announce, introduce & welcome who will be joining the Recompile team as a Junior Level Designer intern!
Dante was a former student back when I was teaching Unity. Now he's already greyboxed a bunch of fun levels, and I'm looking forward to more!

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Thanks for tagging !
Our ( & myself) is making Recompile, a hacking Metroidvania-inspired adventure, where your choices result in the creation of the first sapient AI.

Tagging:

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And there it is! Super proud to see Recompile in a small (but sweet) slice of the pie. Here's our hastily put together gameplay tease montage thing...
New followers: Feel free to wishlist on Steam, 2020 is coming fast!
Link: https://t.co/FnNJMFNP5e

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and with this I am DONE
I'll recompile all of them into a giant preview sheet once I finish formatting everything

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It was a nice trip down memory lane! Back when I used to make tiny, lame, inconsequential prototype games and not the ambitious monstrosity of a project that is Recompile today. And of course, amazing to see doing so well too. Perhaps a collaboration one day? :P

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Here you go, a collection of writeups/tutorials/shaders/#UnityTips on how we made Recompile's visuals from the past year of development :-
https://t.co/42lX8hC6XK

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Final day showing at
Most press stuff is done now, so today should be more relaxed and fun with the Saturday visitors. Last chance to come by the Tentacle Zone and have a go on the amazing indie games here - see you hackers soon!

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We're on our way to London to show our game Recompile at Super excited! Who's coming?
Hit my DMs for press appointments or just turn up and try out the demo for yourself. See you hackers there!

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For EGX this week and I have been trying out some new VFX to help attract new players to our booth. This will eventually be part of a multi-layered interactive install sequence, starting the game off with a literal big bang!

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Hi Mark, we're showing Recompile at EGX's Tentacle Zone next week! We announced it a few weeks ago, it's a 3D Metroidvania with hacking, so I think you might be interested ;) I've been deeply inspired by your Metroid videos whilst making this, and would love to show you the demo!

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Over 3 years of dev for
2015-2017: All the post process & colors to make my crappy cubes look as fancy as possible
2017-2018: Met & , decided to overhaul all the graphics
2018-2019: Polish to F

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In case you missed it: will be QUANTUM DASHING to Unite this Tues 26th March, Manchester's leading gaming community & game industry event at the Impossible venue! Feel free to come say hi and try out the game :D
https://t.co/kxRmiUQLpw

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Happy to announce that is crash landing to Unite, Manchester's leading gaming community and game industry event. Come try out our game and many others at the Impossible venue on Tues 26th March :D
https://t.co/kxRmiUQLpw

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The announcement of would not have been possible without our good friends and publisher . Thank you to all involved! It's been a wild couple of days...

Follow for more cool announcements and games from Dear Villagers!

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"Hack"
A priority message coming in T-3 days for
PREPARE FOR SYSTEM RECONFIGURATION

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From prototype to polish, these gifs were taken 2 years apart!
I knew I wanted the dash ability to break walls, but would never have imagined such a huge difference in the artwork - yet the feel remains the same.
Feeling hyped again for

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