FUN FACT: the current 3D realm background shader actually looks the way it does due to a coding error, back when I coded the initial shader, I didn't know how to create the glitchy effect I wanted(which was something like the attached image) and that weird shader was the result

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Hey ! If I could wish for a shader, I’d love to see a “Copic Marker” Shader. ❤️❤️❤️❤️

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Posting some progress of the editor script I'm working on to generate the stuff needed for my shader to work.

You can preview what your input model will look like with the shader, which will hopefully help with stuff like framing your model within the sprite borders.

299 1035

(PC, Own Unreal Engine Unlocker for camera/lights/engine tweaks, Reshade)
So happy with my heightfog shader, adds so much more atmosphere in these spooky scenes!

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What the heck is the Unity-Chan lore, like no seriously I thought she was just a unity asset everyone only got for the cel shader, how did we end up here?

Anyways starting Cogen now:
https://t.co/ESbiD2ogIA

0 1

composite char on DAZ and C4D, wear it the jacket and bra in MD.
After that i give props what she need,
And retexture it like skin, jacket, weapon and bag, etc.
After first layer of tex, I give another layer for toon shader, and give spec, rough, and normal tex

1 6

FINISHED! Bust model for
I learned a lot of new stuff working on this project and i have some new features i can include on the next projects, such as a new eye shader, better fur, multicolored hair and much, much more!

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Es geht voran! Sobald ich die Textur fertig modelliert habe, geht es an Shader, Material, etc. Viel zu lernen, aber ich denke das Ergebnis wird mehr als nice! 🤘

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"Filled with emptiness
My satisfied heart whispers.
I’m sure that now
I feel that I will be able to laugh."
~~~~~~~~~~~~~~~
Flower : いつものほん様
Effect : Tposhader, autoluminous, IkBokeh, cheaplens, Diffusion, likelooks

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Day 2. Can't manage to get the colors to look right. On top is Aerthas' shader, at the bottom is mine. SSS colors are similar but not quite the same. Outline looks whack when rendered for some reason. Need to also work on the shadows. Also, test on a model I made myself.

0 2

Thanks to 's Blender shader, I was able to get a much better toon render for my model in Blender. I need to add the outlines and fix some shadows and hopefully it shall be complete!!!

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También estoy haciendo lentos progresos con la posible inclusión de NPCs, tanto pasivos como hostiles, de momento tengo problemas con el shader, no renderiza los colores como a mi me gustaría, pero algo es algo. En este Devil Eye he tenido que hacer sprites nuevos para su trasero

0 2

Continuing with CUMmunity Art Trades. this time around it's turn! Uh... i guess someone wanted to insure their submersible?
lots of water themed trades lately huh?
I think i just unlocked a new shader, I'll have to test it out further in order to fully incorporate it

7 24

OK GOT SOME SHARP SHADOWS

Still gotta add custom shadow color since harsh shadows aren't my vibe today.

For anyone who wants to add these changes to the shader, here are the lines for the no-outline variant of the shader. Just round these values.

0 9

they are looking a little bit rough but that's okay! need to fix eye shader, do eye textures, tail tex, & fix seams.

as for their body, i think this is my strongest texture yet! i've been working on it for like 2 hours straight so now's my time to relax for the day

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redesigned oldest oc lol

pose: asparagusmmd

effects: toonshader, excellentshadow, rewritealpha

scythe:
3dcg
mmd3dcgparts

crebits:
tda
3dcg
g123u
mmdxdespair
mijumarunr1
lunafreyatsui
VocaloidsFan
Kellyannejean
Murabito124
LikeABaka
Jjinomu
Broken Down Melancholia
nyxquentiam

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experimenting with my procedural eye shader, will have to see how it works in unreal engine...

1 3

Lowell, The Fallen Angel.

Doing some digital art practice in different shader, with my oc.

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