But why just do Skidmarks, when you can do *Super* Skidmarks? 😋

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'Blitz BASIC' (1992)
By: Acid Software (Auckland)
For: Amiga
Devised by New Zealand-based developer Mark Sibly, this programming language for the Amiga was used to develop 'Skidmarks', 'Roadkill' and the original 'Worms' game.

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hehe .. he said "skidmarks" 😁
The Amigo's were completely right that the interface for the menu's was crap. You had to load the track, then quit the race to change the cars. 😮 But, back then, so many interfaces were crap, that we really didn't notice. 🤓

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Vintage GIJOE Character Concept Art

💥Skidmark

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Please stop while you are ahead Scott. Your original webcomic was going downhill plenty fast but now you are picking up at straws without even trying. Any dignity you ever had about your characters is by now a skidmark in your underwear.

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Racers is such a hard one to define as a class (as I already tweeted), but hey, it's hard to even divide the categories well. I'd call Overdrive and Super Cars top-down, but I also feel Skidmarks and Super Offroad should go in that class too, though they're not strictly top-down.

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The things I loved about the Skidmarks Sequel:
The Mini's
The Cow's
The Caravan's 😎👍

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Pretty late in the game is Skidmarks, really enjoyable Isometric racer, loved the little Cars as they had some personality, good game.

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I broke out the Amiga emulator yesterday. A chance to make a few skidmarks of my own. 😋 After getting distracted for five minutes by the breakout game on the title screen a had a quick (?) play-through of all the tracks. Man it gets so manic on the quicker modes. 😮

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Kristen's skidmark undies

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Here’s a little thing I was working on for Allan . Shithook & skidmark the Burd! Inspired by millers dark knight

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