Joshua Bagley dropped his collection on earlier today.

The collection is an exploration of uneven subdivisions, the interaction between uniform and crooked lines, and the complex structures they can form.

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It's HELIODRA! While difficult to contain, the heat from the mini-fusions that keep them alive can be used to power entire subdivisions.

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the girls cant help but show how pretty they are in padding, embarrassed or not! 🍒🥛
(🎨@/subdivisionsart)

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Still trying to get the hang of all that Zbrush Core has to offer sculping wise. And since I needed a subject I decided to go with the X Antibody version of Guilmon for this.

Even went so far as to see how painting with subdivisions work. Came out pretty good imo

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Under the Covers
3-Jump
2-Subdivisions
3-The Last Unicorn

Under the Covers vol. II
3-I Wish
2-Your Wildest Dreams
1-Rocket Man

Under the Covers vol. III
3-Down Under
2-Safety Dance
1-When you were mine

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realized there havent been posts here in a while, here's some recently finished arms from the project (all finnish subdivisions, files by loggail)
Finland Proper
South Ostrobothnia
Lappland
Tavastia Proper

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"Some will sell their dreams for small desires
Or lose the race to rats
Get caught in ticking traps
And start to dream of somewhere
To relax their restless flight"
On this week's , we delve into the amazing lyrics of 's
Join us,

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I provide a good amount of stink ❤❤

Art by @/subdivisionsart ❤

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In continuation of my previous Holly art (:
Based on Alita's bodies in the movie and on the muscular structure. Taking into account that the the muscles are bendable, but not her body it needs to have more subdivisions to allow movement.

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Oh, and just so people know, I didn't make that smooth on my own. I used subdivisions in Blender to get that smooth look. Here's how it looks without subdivisions.

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So glad I got this piece cause this concept is so hot to me >///>

🎨: @ subdivisionsart

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Recently stumbled upon Crash's in-game model from the N. Sane trilogy and decided to make it printable! The detail was brought into the geometry by cranking up the subdivisions and feeding the normal maps into a displace modifier - never seen it work so well on a game model! 👍

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"What's the use of stinking if you can't share it?~"

Art by subdivisions!

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Since he's on I tried a Ghost Rider with bone subdivisions that allows him a range of expressions.

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