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so I've completely redone the topology of the model for better animation. My loops were really weird, so i just redid the whole thing.
Last Origin: Dark Elven Forest Ranger WIP
#Darkelven #dark #elven #elf #beautiful #Retopology #lastorigin #last #origin #darkelvenforestranger #WIP #bigboobs #big #boobs
Finished cleaning up new base's topology. There is me wanting to add some rhythms on her body but this should be deformation friendly.
This is my base model. It's not bad. Maybe I should just fix this topology instead of making new one😂
I had trouble with putting underwear on this model though.
More 3d progress. Now I know more of ways to do topology and man... does it take time... I was for sure doing character modeling wrong before this.
Early WIP of the Clothes that will come in the first Deuzear Update !
Currently for female but it will all be Unisex !
Retopology is gonna be fun 😅
Quad filling algorithm coming together for QuadPatch
the center is just a custom point, you will be able to define points within each patch and move them around. the algorithm will try its best to update and create quads around given points.
#b3d #retopology #gamedev #animation
GM 😊 My Friday Gm'ers!
What do you have planned?
I have to wash my
3½ Feet of hair . . . ugh
& Learn the CozyBlanket
iPad app for retopology!
Have a great day everyone
see you on the flip side
I’ve been tagged a couple times, so thanks guys! Here’s some WIP sculpts that are just waiting on retopology. When I’m done with my class I’ll be sure to get back to characters. Tagging: @hhalf_ & @grico316 @charith_nr @azrhyga https://t.co/PBR7hyZ7xt
Making new and better topology for the other character
New Release: Incredible set of 160 ornament brushes! Comes as VDM, IMM, OBJ and FBX, with clean topology.
https://t.co/vO6u0KC81Y
Week 1: Messing with the sculpt tool and pre-made model templates
Suddenly very aware of how steep a learning curve this will be what with fixing topology, creating meshes, texture painting and omg what am I doing
Rhiri's redesign is finished, the old one was too messy had problems that are now gone!
With better expressions topology and a base model to work off i can now also start making disguises!
#GameDev #IndieWatch #IndieGameDev #indiegame #indiedev #madewithunreal #kobold
sure! the initial trick is to get a quad in the appropriate place, inset the face, then merge the top and bottom edges to create the ankle!
triangles are good since i'm making the subdiv mod and limited topology fist fight each other, but it works well in the end! https://t.co/D4spVSJBeS