//=time() ?>
rules: add noise to circle vertices, each circle has a distinct noiseSeed, decrease color saturation with decreasing radius
the rhombicosidodecahedron is an Archimedean solid, one of thirteen convex isogonal nonprismatic solids constructed of two or more types of regular polygon faces. It has 20 regular triangular faces, 30 square faces, 12 regular pentagonal faces, 60 vertices, and 120 edges.
Just finished watching @Diregentleman 's latest video and I now must present to you my #waifulabs creation, Konomomi!
She's an aloof, yet gentle and caring soul.
She does not wear any clothes, for her "suit" is her skin.
She is not flat, but she has no curves. Only Vertices.
im thinking the pogona dudes looking pretty good rn but ive got a lot of vertices i need to clean up
Work in progress:
I am trying to picture a generalization of the modular group, in which integers are replaced by Gaussian integers. (a + ib). At the vertices on the sphere you get all Gaussian rationals (a+ib)/(c+id).
I hope to be back with more soon.
#FreeCAD #Showcase
'DualMesh' is the 2nd. Converts a triangular mesh from Mesh Workbench into its dual i.e. faces are turned into vertices + vice versa. It is fully #parametric as well! The macro is available in the thread.
(2/2)
https://t.co/nFrR3vLOzO #MadeWithFreeCAD #fc3d
shaping the face was a very satisfying endeavour. actually, it seems really smooth to shape the face n snout first before separating for the mouth. i forget how to separate vertices tho so RIP lol https://t.co/jthWpcRG6K
the weight painting on this thing is going to be janky anyway i try it i think (i have a version w/o the extra scale vertices and it still bends and warps weirdly) and i prefer how this one looks so WHATEVS
Making slow progress. Trying to figure out if I have the right amount of plump booty vertices in the correct orientations.
Five planar points in general position have a unique conic containing them. If the five points are vertices of a regular pentagon, the conic is a circle. Consider keeping four points fixed and letting one wander free. This is a one-dimensional linear system – a pencil of conics.
Blender tries to repair the UVs if u remove and add vertices again. However in this case it created me something interesting ...
Oh yeah, teaser for the sword I am currently blocking out.
please help how do i fill things like this properly with the vertices/edges/faces n all😭 ive been trying forever to figure it out and im so frustrated....
love when the low poly geo's organized well enough that the impression of musculature starts shining through (this back is just ~64 vertices)
taking the time for sculpting practice...
#3dart; #sculpture ; made out of vertices, somewhere in 3D space...
Review
#Blender3d
This is the review of my past work. I like this. No boolean in this modeling. Well this shape is made by normal way. I didn't use special addon nor paid addon. Normal simple way like moving vertices are also very powerful.
Additionally I wrote a script to quantify local shape disaprity in R. The script exploits the fact that the meshes are triangulated and thus allow the comparison of the normals of the faces and thus the vertices' (the 'landmarks') to find differences in their orientation 14/n
1 DAY 1 ART : DAY 95
This is my 2nd attempt modelling on Blender. No direction , just started with tarik2 vertices then I think I manage to create a wargreymon-ish helmet, and I insert a Skeleton head inside of it to make it looks cooler. Ikuzo!
Link :
https://t.co/MvkDaCtSIe