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Panoramic version of Noise & Cosmo #processing #generative #generativedesign #generativeart #cosmo #space
Noise & Cosmo #cosmo #processing #generative #generativeart #generativedesign
Defining a high density of parallel lines is a data driven geometrical trick to blur regions of images | just hide what you dont want to communicate | #generativedesign #generativeart
A detail shot - suffering less from compression #generativedesign #generativeart #realtime #dataviz #interactive
2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control. #glsl #shader #realtime #generativedesign #generativeart #opengl