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Also here are some alts with my poopy attempts at subsurface scattering.
Mars Perseverance Rover
Ground-penetrating Radar Imager for Mars' subsurFAce eXperiment.
"On Mars, the "buried treasure" may be water ice."
@NASAPersevere @RIMFAX2020
▪️ Slot antenna (yellow)
▪️ Every 4in
▪️ Depth 10m
▪️ Stratigraphic Data
Link:https://t.co/ikaCsc4GCF
So went and looked into some old color studies
Turns out im forgetting to consider subsurface scattering, which i did explore months ago before i stopped doing coloring
Time to relearn yey
The subtleties of subsurface scattering - my fuckin' aesthetic. It's something I've shied away from trying to render for a while! I think I could probably stand to push it a little harder, but this is a pretty good start. c:
Been spending time warming up on my logo here's another work in progress adding texture and subsurface scattering messing around
Trying out some new techniques with lighting/shading, with a focus on skin and subsurface shading.
Já estou participando da Grande competição de 8 anos do subsurf !!!! Estou muito empolgado e apostei esses dois personagens ❤❤
@_Nightglow I don't know if this'll help, but I always skew towards bright pink for subsurface scattering for purple / blue skinned creatures. It's analogous to the bright warmth of red/orange against tan thru brown skin, since it's a step brighter + more warm
@rosemarieadcock That is still the original "Subsurface" Studio Pupil's work probably Marco D'Oggiono using himself as the Model for Christ, as his other "Salvator Mundi" matches it-But he was poor at "Hands"etc so Leonardo assisted to finish it-His original part has since been much overpainted
A simple motion graphics package of various flourish and shape designs. They’re flat, 2d mesh objects with subsurf modifiers, shapekeys and drivers (for animating the designs), attached to a custom property. https://t.co/fQmpMrFG6w
If you turn off "subsurface scattering" in the graphics settings, your Zinogre gets this cool glowy effect. Only other monsters whose visuals change, are the Brute Tigrex veins and Savage Deviljhos body. They become very vivid.
Been making more and more use out of sharp edges in combination with the subsurf modifier to add creases to certain areas of a model.
Also a VERY early WIP of the next model.