画質 高画質

左がHires.fixで出したやつで、右がそれをTiled DiffusionとTiled VAE と ControlNet Tile で高画質化したやつ。
いい感じなんだけどよく見たら小人が出現している笑 denoising strength が高すぎたのかな、、#AIart

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controlnet tile を使って画質を上げるのがまだ使いやすいかもしれない

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Regional Prompterとcontrol net使って一人に左右違うloraを適応してみた

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hmm, been slowly trying to have even a bit more milk/dairy in the week. So far so good as long as I control how much milk I get from time to time and I don't have it everyday

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By using the Conditioning (Set Mask) node in ComfyUI, I was able to prevent the generation of strange objects around the figure that often occurs when using open pose Controlnet. However, it does seem to reduce the balance between the background and the character

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<Die Verwandlung>

When Mana became the Millennium Earl, it must felt like how Franz Kafka's Metamorphosis protagonist felt like-- something that is beyond their control.

Done with watercolours, edited with Photoshop.

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こはやさんにめちゃくちゃお世話になりながらようやく10epochほどで推論スタート!!
とりあえずフラットな線画から入り抜きのある線画を出力するControlNetを目指して頑張るよ!!
ControlLoRAも試したいけどデータセットを画像+txtじゃなくてparquet?形式にしないといけなくて難しい・・・ https://t.co/iQWmNEsPXk

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新しいControlNetのdwさん、とりあえず使える感じっぽいので安心🥰🙏✨
(PCで生成するのも久しぶり。なんか見下し系エルフさんがでました😆💦❤️)

AIイラスト

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手に負えない彼女/she's out of control

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こういうフラットな線画はinformative-drawingsというアプリでcontour_styleモデルをつくれば簡単に一括で作れるんですよね。
だからまずはフラットな線画を入り抜きのある線画にするControlNetを作ることからはじめようと思う

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こういう画像から、こういう線画を抽出できるようになるControlNetを作りたいんですが、その為にはまずは最低でも1000枚画像を出力する必要があると判明した(しろめ

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GFs in summer 🏖️

Was just going to be a rough outfit reference for future summer illustrations but of course I can't control myself so I rendered it.

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IP Adapter-ComfyUI+WD 14 tagger+Depth Controlnet test

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Trying to test the new watercolor I bought today with Nyo! Riddle-chan~ 🌹😊

At first I had a hard time to control the color and I ended up spreading everywhere, but slowly, I got a grip on it :D

The pointy brush helped me to do the details ✨

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This is a fire control system for airsoft guns. I have named it HUD SIGHT.
When the weight, initial velocity, and hop-up strength of a BB bullet are entered into this device, the estimated ballistic line and expected circle of impact are displayed on the heads-up display. :) https://t.co/4WRBdt9JY2

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Day 765: Added a cone, a pyramid, and an ambigious floating ship-looking thing to the edge control Warm-ups. It's fun stuff, even if it takes time. I don't think this kind of painting style meshes with how I draw, but I've already learned stuff about rendering with these brushes.

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Day 764: Almost finished! For warm ups i did two more edge control things and tried out putting a gradient map on one of them. Fun stuff.

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ComfyUI Area Composition+Controlnet test

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