Finished an article on Ring Rage, a wrestling game that has the largest collection of debugging tools I've ever seen in a Taito game (so far). If you really want to pore over every little detail of this game, this article can show you how.

https://t.co/kt8LPrFIPy

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The 1929 - Photon Debugger! Legendary Saturday brings forth the first of the Tron Keyblades! So digitize your heart and make friends with some programs!

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Rain runoff simulator. Should help with figuring out what vegetation goes where. (The debug lines are based on where the water hits the sea)

It can also be used to paint streaks (shown with random colors in 3rd picture). Perhaps iron-y rock sediments could leave rusty trails?

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Just wow
For a while I've had an issue with the Bellflower enemies not doing their idle behavior. I finally figured out the issue. "Debugmode" was enabled, but because of all the changes I had done to the enemy behavior, everything else worked well and they just stood still

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様】
2体目失礼します😉😉
京都弁喋る男です。よろしくお願いします🏋️‍♂️ ✨

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Dragon Ball Advance Adventure loc proto/debug build:

Set "L BUTTON" to off in the in-game debug menu to access an object spawner function ("ENEMY BIRTH") by pressing L when outside the menu.

Hold R to configure, D-pad to move, and press A to spawn the object.

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確認いただけたので投稿します!
おバカですがよろしくお願いします🙏


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The article on Sonic Blast Man is finished! Included are a plethora of debugging features, an older design of SBM, two unused logos, an early English script, and leftover data from a prototype of Warrior Blade: Rastan Saga Episode III!

https://t.co/kdlNQfCXyl

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debugger投入します〜!
めちゃくちゃ友達いなさそうな性格にしといてアレですが遊んでもらえると嬉しいです🙏

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* During Rouxls Kaard's fight, you can modify the Trash Machine in Debug mode. However, when you change it to a duck, a special debug message will appear in the upper left corner of the screen.

Submitted by:

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CHAPTER/3 非日常編
【In debug Can't save】

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こちらの企画【 】に2人目失礼します〜!
色々と悪いヘビースモーカーの問題児(25)です!
よろしくお願いします〜!🙌🏻💕

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You can use signed distance functions and a raymarch in 2D space to project onto a surface (as illustrated here with debug shapes). Going to use this method to do a bunch of boolean union, intersect, subtract, etc. to build some random shapes.

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何の変哲もない男子高校生にするつもりでしたがなりませんでした
相棒の事前をいただいております…☺️

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Day 226 - Colony
So I've spent a good chunk of the last few days working on the entity navigation. Getting over 100 Chiyos to follow Cakelette has been a useful debugging tool lmao

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I keep forgetting about Anyways, I took a bit of a break from working on the game, but the motivation has returned!
I've recently added entrances, a few debug features, and biggest of all, item collection, with chests being mostly functional.

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Losing my mind muttering "one, three; four, two..." over and over, so I resorted to debugging today's Advent of Code puzzle in MS Paint:

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確認通ったのであたらし~子投入します!遊んでもらえると嬉しいです~!関係募集は後程別にツイートします~何も考えてなくてテンプレに全体入りませんでしたごめんなさい

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