Card Crawl Adventure got a store page

"It is a single player card game with light deck building and roguelite elements. Engage in a unique path based combat mechanic to battle against devious tavern bosses. Visit a variety of cozy taverns, (...)"

https://t.co/qhImqpW0j8

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Some time ago I was approached by with a commission request to do a piece depicting a character in a spacesuit surrounded by hologram tech UI elements. I love sci-fi though rarely do it myself so I knew it would be a great fun to work on. I was wrong. 🧵↓

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Artwork I did for @/mustangsart for an earlier version of the 5e Combat Wheelchair supplement.
Reading comments that some artists refuse to draw them is baffling to me. I find full-plate armour harder to paint, and I've done a fully metal dog with embossed fur elements.

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Bonnie solo without all the elements.

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Ecolojii takes the form of an Ecolo-ish, old man. His spell is "Joyeux'rondelet", containing the french word for "merriment". He's cheerful, silly and jovial, always fooling around like a kind grandpa. The symbol on his forehead circles through the Chinese fundamental elements.

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🧵"Chiko" and her elemental 'children' - (Early designs)

• 'Chiko' (地球 + 子)
-Unknown Age
-'Mother' of Elements. (Ether Element)
-First Appearance: ACT 3 (soon)

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I write classic or “Dungeon Crawl" dungeon adventures for early versions of D&D and its mutant children. This thread is about that play style as I see it and what I think are its key elements. I define the “Dungeon Crawl” as: Procedural Exploration of a Fantastical Space
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Fashionably late, but...

I'm Seine, an illustrator who enjoys weaving stories into my pieces, as well as arguably complicated design elements. Always striving for more!

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Just sharing some of my plein-air work, painted outside in the elements. 🌿

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Hi I’m Stephanie and I use a lot of color in my work. I’m a fine artist and illustrator. I draw people and conceptual surrealist elements.

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It's and Makin' Biscuits is 2 years old!!!

Makin Biscuits is a short, no-pressure browser game that combines visual novel and adventure game elements.

https://t.co/8lgDGgnKHv

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Her E0 is really good at immediately displaying how uncanny her sense of style is - nobody else in AK has this many clashing colors all competing. You have the lime green subtly taking most of the focus, but not without stiff competition from the red, teal, and brown elements.

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Coming To The Lavender has monster romance, dragons, and human sacrifice. It’s a light toned action series with horror elements. I’m working on season 2 currently. It’s on tapas, webtoons, and globalcomix

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Another aspect of the new forest scenery in was for the forest floor to be uneven and rough, often sloped and scattered with bushes, rocks, ditches, and other natural elements.

I wanted it to be wildly organic compared to the paved city environment we're used to.

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🤟🏽🤟🏽🤟🏽🌞🌞🌞 Thank you PB! I have some work inspired by indigenous art. Working on something for a client now that has some of those elements.

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Each Wizard Capital is influenced by the Wizard sect's values. We're starting with the Greens, Yellows, Reds and Blues. To create each city, we start with their unique gem cut and values to create a city layout and aesthetic elements. 🧵(1/6)

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fully generative castle-scapes made entirely in just good old lines, circles, and triangles.

starting to feel more and more confident i can pull together a lot of variability in a thematic way through the use of consistent background elements.

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