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"We could need some punishing mechanics in Normals again" by Ormrberg
https://t.co/OMb3CzeouB
Diving into normals editing for #NPR shading . It’s one of those 3D rabbit holes 😂
beggin the gen 9 pokemon crew to make more dual type normals theyre my fav genre of pokemon by FAR
Forgot to post this here but heres my ParanormalSMP oc that i made!
Don’t Mess With Lion Collection🌟🦁
🔥NEW DROPS • The Lion in Wonderland🔥
5 normals 1 rare💥 Don’t miss your chances‼️
🐾 https://t.co/0R94p1MbN6
🔥https://t.co/InPivbMpKn🔥
#DMWL #cro #crofam #LoadedLion #LoadedLionfam #NFTCollection #nftcollector #NFTCommunity
#DMWL🦁 Collection🌟
🔥NEW DROPS • The Lion in Wonderland🔥
5 normals 1 rare💥 Don’t miss your chances‼️
🐾 https://t.co/0R94p1MbN6
https://t.co/InPivbMpKn
Official promotional video soon👀
#cro #crofam #LoadedLion #LoadedLionfam #NFTCollection #nftcollector #NFTCommunity
A small, but important update (1.3):
I've improved the mouth normals and weights. The mouth should look a lot smoother now, with side mouth expressions looking a lot better. I've also added one more iconic pose to take advantage of this.
Ver. 1.3 is up for download on Ko-fi.
Faust is my true main in Xrd, absolutely love his weird normals and specials, I would have mained him in Strive, but he didn't quite translate as well as Potemkin did imo
does anyone know what could be causing these lighting issues? ignore the messed up eyelid lol,, I have legacy blendshape normals turned off
Micro in a greenhouse getting too close to the more lively plants, namely this seemingly innocent guy.
Harmless to normals and too small to swallow the micro. But big enough to snatch'em up and proceed to tirelessly, repeatedly chew on them throughout the night.
New emotes are up!! Big thanks to my hubby Kyle (@_XIIIth_ ) for always doing amazing work!! Two normals and two animated emotes!
Slashe Downspecial still behaves how you'd expect it to, but her Nspecial has been changed to a different stance mode that converts your normals into high knockback but low scaling hits!
Stance changing is surprisingly easy to implement with Smack's current timeline tools