A little test animation i did to see if i can do YCHs with multiple animated parts. Its a bit more complicated since I have to export each layer by itself and set everything up one by one (this one is 8 parts). With multiple slot YCHs that can get disorganized real fast 😬 i may-

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My first gif in program. Took about 45 minutes just to figure out how to export this, since it apparently twitter blows up your gif pictures to way bigger than they are? Now i'm gonna worry about everything I draw being perfect to the last pixel..

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Postmark has a one-sided rivalry with her FedEx competitor, Export. Most people would assume it's because of their different affilations but the reason for their conflict is much simplier. They used to date.

That relationship did not end well. (Or did it?)

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Revisiting an old friend now that I know how "exporting for web" works askdhjksahd

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Sorry for so many re ups 🗿 realized I exported it wrong

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extremely basic (see next tweet for first/worse attempt) animation using pr*create’s very rudimentary & unintuitive animation feature. this first one i had to screen record to save it because it won’t even let me export it lmao
i’m pretty pleased w/ them for what they are tho!

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So, here's the result of using a exported depth map in

to blur an image using the "Focus Blur" plug in. I put both the "Before" and "After" pics.

Bonus: I included the actual depth map before(lighter) & after(darker) I polished it to work in Gimp

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thank you for 800 on instagram!! ❤️
* yes i am aware i made a typo but i dont feel like re exporting :^)

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Can I get the in-game screenshot feature working in 10 minutes before bed?

Miraculously, yes.

Never bothered to build a mech, so here's the first jpeg ever exported from the game:

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The video won’t export the right way up???

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So Tonight I learned if you accidentally delete a brush set in Sketchbook Pro, you can't get it back...
Unless you had exported it before...
Which I hadn't done...
Now we know.
ANYWAYS, If you would like the brushes to try out for yourself, let me know, and I'll give em to ya.

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03.08.2020 - Auslieferung
Wnugowo > Alexandria
06.08.2020
Tolmatschowo > Alexandria
1. Partie Export > Ägypten
SRS SD-DD S-300PM-2 "Faworit"
(S-300PMU-2 Exportversion)
2. Etappe Mod. S-300PM
mit 83M6-2 Srestwa Uprawlenija
Teile
590. SRP (Rgt) Nowosibirsk
Kampferfahrung > Syrien

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I realized I actually correctly exported the file as a psd so here is the clean version of my doodles😃

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Another comm down for a private client.

First time doing a full illustration in Procreate. Still figuring out the brushes, as well as the best way to export files without losing image quality, but I’m definitely enjoying the app!

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j'ai enfin pu l'exporter en vidéo hihi (mais j'ai pas pu mettre de son par contre 🥺)

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AAAA this took quite a lot of time to make .-. adobe keeps on crashing when i try to export my speed paint T^T

|| Fanart ft. Rainbow Quarts 2.0 from Steven Universe ||

Speed paint: *uploading*

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Here's some exports straight from Heavypaint of bgs I made for this year's MaySketchaDay

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More progress on my little StarFox model exporter: it can now process all of the SF2 builds. Some of my favorites are the enemy mechs/robots, like this guy from the earlier builds. He's got several animations.

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Ah, this makes sense. So in SD Gundam G Generation Cross Rays, you don't get enough of a good look at them with all the particle effects and cropped cut-ins, but all the cockpits are 3D modeled and exported as really high res sprites. A seated shadow is baked in too.

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I have made my fanart Lara in high poly in Character Creator, but I can't export her in a trial version ;c
(I know her hair and skin tone are too bright, I just don't know how to change it in the editor ;X)

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