画質 高画質

Check out this TF2 map I helped on! It's a fun new take on Byre, all the way from 2015.

It uses my gamemode logic and assets from Graveyard, and I was given the opportunity to create the 2d/3d skybox, lighting, and particles.

https://t.co/uv1eIXwXOU

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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Kephri! This was the first boss concept I started for ToA, way back. The solution for the scarab swarms by in engine are awesome. You'd almost think we have a particle system.

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I have read a fan-write VegasPete article named ”the seventeenth letter” and I cried like a shit🥹
everyone who’s a Bubble should read it🥹

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Hey SCP people! I heard you're writing your articles for the SCP-7000 contest! If you need an image for your article, DM me to ask about a commission!
I did the art for the winner and the runner-up for SCP-6000, so my art has a 100% track record in wins ;)
https://t.co/zzyn24yqwO

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I’m so happy to show you my special artwork for & 💖🥳
Thank you for supporting me 💖💖💖

And also, you can read the article about me and my path to creativity 🥰

https://t.co/RaasyQiDox

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Working on an article that couldn't be more me

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Les costumes de la série Star Wars ANDOR (et d'autres) dans le pavillon LUCASFILM du .

Un article du site officiel à lire en VF sur:
https://t.co/YMtLLK8zEg

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DETAILS had fun playing around with more effects and particles and lighting in this one, definitely learnt a lot of useful tricks https://t.co/Uc6lXqu8mk

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It's funny how there's a picture of me right at the top of the article

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"GNU LibreJS aims to address the JavaScript problem described in Richard Stallman's article The JavaScript Trap": LibreJS - News: LibreJS 7.21.0 released [Savannah] https://t.co/QIcprSudCl

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just want to finish up the final touches on this animation before i send it to particle world and i accidentally made my scarf so long. i became darius

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Illustration I did for The Girlfriend from AARP!
Read the article here: https://t.co/6LrHWxw0GX

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To finish out the piece, I render the clouds, birds, and face details. After everything is placed, I amplify the lighting and add in particle effects and atmosphere.

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It is when writing these articles that my love for sharing my knowledge began. Having to analyze and synthesize each step for the readers has greatly helped me understand my thought process and break it down to prepare for conferences, amongst others.
https://t.co/KgYidFniYv

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gm
Fairy Village v5
Testing watercolor + pencil illustration.
Evolve from techniques of shader mountains in + Particles in Electriz.

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Pour plus de détails sur Victory Road, avec une traduction du blog de développement et l'ensemble des images, consultez notre article: https://t.co/9tvYG7crWl

N'hésitez pas à vous abonner à notre page Twitter pour ne rien manquer des prochaines annonces ! ⚽⚡

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11° details i like to add are pure white highlights in hard brush and moles, also lately i like to put lens flare and particles if the light source allows me

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