//=time() ?>
🎨 Tate Modern will present the first retrospective of Natalia Goncharova ever held in the UK. Most of the works by the #Russian avant-garde artist have never been seen in this country before.
6 June – 8 September 2019 at @Tate
ℹ️ https://t.co/XUoBQJSOdn
Mythic Championship II London Retrospective https://t.co/WE7ScLRGiF
i had another version of this where they were all the snakes but honestly i think this version is funnier in retrospect
CARLOS ALONSO, RETROSPECTIVA en BELLAS ARTES (La Previa I) https://t.co/O9SosQy8ud … … … … #dibujo #ilustracion #arte
Also, because I couldn't find a place for them during the retrospective, here are some random pictures of Haruka and Yuka.
Today is April 7th, marking the end of the week of Never7, and with it comes the final part of the Never7 retrospective! Today, we'll go over one last overview of Never7 and the impact it left in its wake! https://t.co/X73Xo8QT45
Part 6 of the Never7 retrospective is up! In today's segment, I look back and discuss my own experience on working on the English fan-translation of Never7 and all that came with it!
https://t.co/0XDsMG5ywL
Part 5 of the Never7 Retrospective is up! Today, we cover overviews and developer comments on the remaining three characters: Kurumi Morino, Izumi Morino, and Okuhiko Iida! https://t.co/dUbwpNLD8R
Part 4 of the Never7 Retrospective is up! Today, we cover overviews and developer comments on four of the game's characters: Makoto Ishihara, Yuka Kawashima, Haruka Higuchi, and Saki Asakura! https://t.co/yxtRg0Taz3
Part 2 of the Never7 Retrospective is ready! Today, we will be covering the production history of Never7 and INFINITY cure., the NeoGeoPocket game that served as the bridge between infinity and Never7! https://t.co/dSeYo8iXfy
Today's retrospective will cover the beginning of Never7's production history, from its initial conception to the release of "infinity," the game's original PSX release! https://t.co/hGqyZ3dzX9
Today marks the first day of the "anniversary" of Never7, and to commemorate it, I have prepared a retrospective of the game which will cover its production, reception, characters, legacy, and even a bit of personal reflection on the English version!
“#RosieCooper and #SarahMcCrory’s stunning retrospective pays homage to an artist group at work beyond the artworld’s centre” #Review of #HowChicago! Imagists 1960s & 70s @GoldsmithsUoL https://t.co/nFpHEM61VK