画質 高画質

Walk Between Raindrops.
Changing parameters is a real pleasure in creative coding. 🌦️ https://t.co/qZMe5gSfB2
wbr-211214005501

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模様
int s,t,a=360;void setup(){size(720,480,P2D);colorMode(HSB);noFill();}void draw(){background(0);for(s=0;s<7;s++){beginShape();for(t=0;t<a;t++){stroke((s*80+t)%a,180,a);strokeWeight(20);vertex(t*3,95*s+50*sin(t/10));}endShape();}}

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series selected to the 2021 exhibition (Processing Community Day).
This were generated only with code, and no editor software used.

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Day 48 of p5js. Recreating random triangle patterns seen in other works.

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Finally figured out what wasn't crisp on this one!

The curves have varying thickness now!

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Megatrón (2018) generative work made with

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Tarecgosa and Kalecgos on a summer fishing trip
Possible "illustrations" to this text, but so far this scene is not in the plot

VERY crooked processing, I will learn better, and the first conscious attempt at a man, ehe

Soooo

https://t.co/HiCTqTmvT4


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Blog - Even with no post-processing....

It still looks incredibly great. Prepping props for the painterly is quite gratifying as soon as the shader is applied.

I have made even more info of the work from today in my new blog!

https://t.co/bcF1g4oMif

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오픈씨의 클레이튼 발행 지연이 처리됐습니다!
그래서 민팅 재개!!!!! DDOGG의 세계에 놀러오세요! https://t.co/OjMQzjN8Es
Opensea are currently processing a backlog of events from Klaytn. Minting Now!

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t=0
draw=_=>{t||createCanvas(W=800,W,WEBGL)
t+=.01
s=50
background(s,0,s)
noStroke()
rotateY(t)
pointLight(W,0,W,0,0,0)
for(i=324;i--;)for(j=2;j--;)h=noise(i+t,j+t)**2*s*5,push(),scale(1,j%2?-1:1),translate((i%18-9)*s,s*3-h/2,~~(i/18-9)*s),cone(s/3,-h),pop()}//#つぶやきProcessing

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remember that rabbit hole i mentioned earlier?
an anomalous monster named "lyssa" becomes a deltarune fangirl and creates an entire shittily made deltarune fangame universe that falls apart and she begrudgingly has to ask the player for help
good luck processing that one lmao

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