画質 高画質

Close-ups of some faves. Words fail me but the way he renders is just too iconic. If you've ever had to celshade you get what I mean 🥹

📸 pics dont do them justice but they're from The Art of J.C.Leyendecker
(The artbook itself is in Japanese, just bought & wanted to share lol)

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XXXG-01SR2 | Sandrock Custom [EW]

Had so much fun working on this one. I really like how the render turned out, it gives so much detail and flows. Also the idea of putting it on bright yellow background is a nice touch! Thanks for your order 🙌💜

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hawooo artist! mau setor art, yg tadinya cuma doodle malah keterusan sampe render eheheee lagi kangen gambar gini, biasanya sketch trs 😋🌟

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Glow-up stage 💖 I received feedback from a friend and now we’re here, ready to render ☺️ https://t.co/w1lBx0nQ2y

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Day 570 - Ichibankuji please have mercy on my wallet

yeah, drawing full body is definitely not my strong suit, but I do plan to fully render this one >:3 so Im'ma put this the WIP

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End of Year Art Raffle! Get a free Half-body sketch OR Rendered icon, you choose!

🔹Follow, Like + Repost!
🔹(extra entry) tag a friend and comment "💙"
🔹(optional) drop your oc/fav char ref below

Ends January 1st, +1 prize for every 500 likes~

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my fave thing about old art style (esp. the late 90s to pre-2010s) is that they could make the cutest cartoony moe style and then render them realistically during dramatic scenes

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btw, the original line art was like this. This shows the power of rendering 😊 https://t.co/MnXIveky3y

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We got another full year again! This year I made 3-4 more renders than last (´◡`)

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I ended up over-rendering this character design sheet for a creature concept. She’s a type of creature called a Blackhead that inhabits the lightless world of DHSC. Idea is to use the giant iris to represent a halo https://t.co/mBKyj7aL0T

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lil Luigi and Mario I rendered for a collab on Instagram :D

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Malam, sender open komis art! full render seperti di pic. Yang minat bisa kontak sender ya, link nanti ditaruh di reply

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Heres a quick 4 step process of the coloring.
Line->color base->block in color->render/color adjust.

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