David R. Hedgley, Jr. is a computer scientist and mathematician known as the “Father of 3D Graphics”. At NASA, he solved the “hidden-line problem”, one of the greatest breakthroughs in 3D graphics.

Read about his achievements in our article at https://t.co/vvu6ArKJ9B

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Howdy, I'm Tim. I mainly draw mecha stuffs lately. Used to do more, including maps and graphics.

I nominate:

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Thanks so much for the opportunity to share! Here are some of the pieces I've done. The last one is slightly older, as you might be able to tell from the slightly different graphics. Hope this gives you something to talk about :) Either way, thank you and have a wonderful day!

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You can't see it, but the CPU and fan of your favorite art-frame/computer will hopefully be thankful for the separation of dynamic and static graphics. Clouds, ocean and stars are drawn every frame, the rest is being cached and only updated when needed.🥳

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My invsble friend .. really stunning graphics..

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Thank you for your request. Sorry for the wait! You can use it for social networking and graphics. I've made a separate background for you to use✨

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It's that time a couple more pics for everyone. I want to see any you have too! Post them for me please. Maybe it can give me some more ideas for future graphics. You never know where you might see them😉

$NSX

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I'm very much interested in doing this project so please feel free to DM me on Twitter or you can email as well. Thank you.
3.graphics.com

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Welcome to Elk! The main attraction here is obviously the nice and peculiar style of the cartoony graphics. But also the gameplay is really fun, full of sketchy minigames, as well as the crazy cast of characters!

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Such a beautiful collection man, imagine this one with the ascension graphics.

we likes the art 🖌️

🔥

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LOOK at the size of that explosion! This was early 1984 & lots of games still had tiny UDG graphics. This was amazing to see back then - Ad Astra by for the

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Closeup on the heroine of "project borscht".
Hope you like her design!

As always, strictly NES compliant graphics.

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New update to the "clifftop ruins" stage.
4x2 NES screens. Real NES graphics.

Uses R & G emphasis bits for a warm sunset tint.

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I'm using a handful of examples here but you can tell that they had a clear style in mind vs making it realistic for the sake of graphics. IDK how to explain this but I think this game looks a lot better than people give it credit for.

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Due to the nature of trying to find a place to move to, relatively quickly, I'm not going to do schedule graphics. I'll be posting my weekly schedule in my discord. I'm aiming to do AT LEAST one art stream a week until I can't! Hope to see you there!

https://t.co/3eJP8t5ZrW

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In addition to being one of the main TO's, I was in charge of all the graphics and stream assets for ICCS 5, including the logo, mods, overlays, and result graphics.

This was a big project, so I wanted to discuss my process and the references I used.


🧵1/12

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I needed to practice doing graphics. Here is a related one, All words are taken from the series. 🌸🌸

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Hot take

Kingdom Hearts: Chain of Memories is so much better on GBA, and when they remastered it they should have kept the 32 bit graphics.

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The Arms, Standard, and Badge of Ben Woodruff digitally illustrated using vector graphics. The wreath surrounding the St. Florian Cross on the Badge is Sweet Woodruff (Galium odoratum).

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Last weekends' new scene for "Borscht".
Authentic NES graphics.

tap/click for full view.

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