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A dumb thought occured: What if there was an alternate universe where Pit had Palutena's nair and vice versa?
[ 弟五人格 ] 调香师 VERA NAIR #cute #kawaii #IdentityV第五人格イラコンFA #ファンアート #IdentityVイラコンファンアート #调香师 #弟五人格 #crimsonbride https://t.co/ZvFGsT74va
another skin I love from IDV
#identityVイラスト #IdentityV #Vera_Nair #弟五人格 #调香师 #Crimson_Bride
me dash dancing in speed art, landing one nair, then accidentally sd’ing
My pretty guys like #KeepYourHandsOffEizouken
✨Nya ✨Cian✨ Nair ✨Topo✨I hope you like it 🧡
#illustrations #artistsontwitter #originalcharacters
@imjustarhb @ghoulrunnings @FS_Frozen When we say "Nair dosen't work", we just mean that the 2nd hitbox is very tiny compared to his body/first hitbox. Just to clarify what we mean by that.
See how nair’s back hitbox (the purple circle) is higher up than the front hitbox (red circle)? Calling out a jump with RAR nair will allow Zelda to cover her head and catch opponents much more consistently than normally nairing.
@Sotos_Ppgiovan I will be posting something soon. Zelda can call out an approach with normal SH nair and it will send the opponent behind her if she drifts into them/past them. But the issue with this is it leaves Zelda’s back to the opponent, and the hitbox is lower so it’s less consistent.
@SharpyUltimate There's the argument of mobility + frame data (Sheik's is frame 3, Link's is frame 7) but then of course you have stuff like Mario/Fox/Mii Brawler NAir which hit harder and have better relative hitboxes on characters who are also similarly fast in the air
@ghoulrunnings I wouldn't exactly call this microscopic...any char that's like Mario height or higher can easily get hit by this considering Wario's air speed and drift
People should be SDI'ing Nair more though it legit saves you from dying at 0
🔥 Inspirado en la magia de la cultura de India, Archan Nair crea magníficos retratos y nos lleva a mundos digitales exóticos y exuberantes 👉 https://t.co/zHmgMhALXx #ilustración #digitalart