Day 13 Rock Challenge.
Shona Statue (Zimbabwe)
1h-15 Sculpt blockout to final

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Day 12 Rock Challenge.
Shona Statue (Zimbabwe)
1h-10 Sculpt blockout to final

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Day 11 Rock Challenge.
1h-15 - Sculpt blockout to final

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Hey all! I did something a bit different than usual! After watching the trailer for the new agent in Valorant, I really wanted to try something in the Valorant style!
I did this concept on top of a level design blockout by and I also want to thanks a lot

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Finally got the motivation to start sculpting in my free time again.

I've been wanting to do some basic Warhammer 40k-style human characters, weird proportions and all. Here's the early blockout (he'll be clothed once I've gathered some references/concepts for civilians).

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Day 10 Rock Challenge.
Gelede Snake Rock
1h - Sculpt blockout to final !!

Video here this time : https://t.co/1IxMEy4Oz0

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Day 9 Rock Challenge.
MuteMonKeyyyE Rock
1h - Sculpt blockout to final !!

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Day 6 Rock Challenge.
Elephant Rock
1h Sculpt blockout to final !

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i just got approval to post how my Dark Waters Vi is going for the @/ment_coalition 🤩 Day 1 was blockout and oh boi don't look at the feet fjkdhfjksh

Currently on day 5!💖💕 I have my first meeting with @/YBourykina tonight 😊

Concept by @/itsiansu https://t.co/HA7aj8k3ZD

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Had to get the clothing blockout done to make sure everything is looking in proportion! ☺️

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Finally in a place where I can say I'm sorta, kinda, happy with my proportional blockout.

I'll be posting all the updates to this piece in a reply to this thread! 👇

Character Concept by
https://t.co/0MPhRoVMqH

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tryin the blockout method for the first time >::] goin p well

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looks super good! 🥰 the only difference i can see between blockout n the concept is the cool zigzag shapes on the bottom of the trousers are missin

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As requested, here's the side by side of my blockout vs the concept art by for
I can't wait to see the final Art!

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Basic blockout I did today for L4D2 following the linear design with small branching paths. The survivors battle their way up a hiking trail and camp to reach the forest lift.

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Start of the new character from the series "Greek mythological figures" - the Sphinx.
Here the first basic blockout - in the next step I experiment with the proportions and the general shape.

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I work primarily in 3D, but as an environment artist specializing in lookdev, I try to be at least semi-competent at doing my own concepts. I rely heavily on blockouts in unreal and then paintovers.

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I've got a new project and It's a character one: We have to create a 3D super-hero in a medieval time. It's the Samurai Matriarch Hela!

Thanks to for the help on the concept! Check out her work!

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Some uni WIP of the pilot character im working on for a cinematic.

Any feedback is appreciated, especially about the face, it still feels slightly creepy

The helmet blockout will most likely be changed to a completely different type of helmet though

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LOOK SOMETHING NEW! I'm excited to get more out of my comfort zone with this personal project, initial blockout done 🔥

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