This is actually untrue for Donkey Kong Country 3! If I recall correctly, in that game, Squitter can kill Krimps (the Klaptrap equivalents in DKC3) and other enemies by jumping on them.

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Donkey Kong Country (1994, Rareware) - SNES

Raw Pixels vs. 1986 Mitsubishi CS-1304A RF

Someone requested some DKC over RF and uhhh... Is RF Army onto something?

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It's one of the few times the DKC crew has been shown in more simpler 2d artwork and it worked so well!

Except for Dixie honestly. She's got something weird going on in the mouth/snout area.

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7. King K. Rool (DKC)

(And with that, the DKC Kremlings are finished! Now to move on to DKC2! 🏴‍☠️)

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And my last art possibly for the stream and for game clearing as a whole- I started the year off with a Donkey Kong spiritual successor, and it felt right to finish with DKC Returns 3D, since the game had a whole new world of levels to play, hence the Aladdin spoof.

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If Nintendo doesn’t add any kind of reference to the top tier DKC foe in there then I’m gonna go there and put one myself!

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Good morning everysluggy! I might have already been up for awhile but I got distracted by the concept of becoming alive and how to go about jail breaking from the padoru shell. I will soon ponder becoming not alive as DKC is up again today and I didn't hear no bell.✨

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I think it's one of the most interesting things about DKC3. But it also muddles the difficulty in the middle of the game.

I think what really puts DKC3 below DKC2 is just the quality of the levels themselves: too many slow gimmicks. DKC is better faster. FASTER!

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