Amplify Occlusion - 標準機能より美しい!Unity向けSSAO(スクリーンスペースアンビエントオクルージョン)アドオン |3D人 https://t.co/6dEBeyE5wo

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Trying to work out dynamic occlusion and cast shadow fade a lil more and I really can see a difference ;a; I'm happy

3 6

Wrapping up my diversion into '16 lighting upgrades, subtle character occlusion to ground them better, adds depth.

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ああ、いやCullingGroupってOcclusionCullingのデータ使って「実際に見えてるのか」の情報が取れるのか。これなら色々と面白い事がありそう

11 36

Painting with Ambient Occlusion and Sub Surface Scattering https://t.co/iPryE980Ia

0 1

Quite liked these docks with some ambient occlusion — gives it a bit a of a popup book feel. ⚓️

8 29

实时渲染技术的跃进:TXAA (Temporal Anti-Aliasing)+DFAO(Distance Field Ambient Occlusion)

0 0

Slow steady progress: Improved lighting, ambient occlusion, moon light. Can't wait to add torches!

7 11

Beautiful tutorial on ambient occlusion from Jonathan Hamilton out today! Check it out here: http://t.co/SHykTHJbZa

0 5

Fooling around in Blender. Next step is to learn how to render ambient occlusion in realtime with OpenGL :)

0 2

Sneak peek: Here is the diver with his diffuse map with ambient occlusion baked in. Normal and spec maps to come.

0 0