Thanks very much again for sharing this!! It ended up working by putting a Copy Location constraint on the handIK bones and Copy Rotation on the hand bones. The two sets of bones on the sword mark hand placement and rotation.

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Well, time to save this until the next rotation...

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Another !
I currently have 4 different paintings I'm working on in rotation...can't seem to stick with one at a time!

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— rotation.

He kept on spining, extending a leg to catch both Doom’s neck, as well as his raised arm between his calves and his thigh.

His right leg would swipe at the other’s limbs, as an effort to make him lose his footing, and rotate him through the air, so that —

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It's really hot... here's a thing.

Maybe I'll make the rest of the frames in the rotation...

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challenge. took more than an hour to finish this. theme was rotation.

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I had to apply a couple of extra bones to compensate an odd rotation. I'm not an animation expert; I'm wondering if that's how it should be done (professionally) to fix inconsistencies

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ICYMI: There was a pretty big backlash this weekend over the news that Deathstalker Rexxar's Beast pool will not be updated and will actually shrink with the Standard rotation. https://t.co/hqMFEK5UTV

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Bless the Overwatch team for bringing back arcade rotation.

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Boyfriend has bullied the munkbunny in general character rotation.

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The Valentines vote is in and the best waifu is Maus!
Look forward to seeing her in the next research rotation. :)

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Professor Elemental head rotation.

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