//=time() ?>
Exactly care for that much but the show makes fun of how irrelevant she is to the rest of the cast so I appreciate meta humor.
X is probably the most like S1, and because of it going back to it’s roots that makes me appreciate how far the show came in only four years. So bravo
Finalmente terminei Castlevania Bloodlines
Acho que de classicvania foram todos os relevantes!
squeakuel to these designs in particular to give them more pop. also bc they were relevant to the hilarious mousegirl debacle on tumblr
Okay here’s request #2 from our game! Thanks for playing @robertthepotter. You asked for fighting a dragon! If anyone wants to play, think of some art you want to see and I’ll find the most relevant thing in my past work and post it!
#WritingCommunity #amwritingfantasy #author
More Sweebs #100orangejuice
Was trying to mimic some style adjusts and ended up with an album cover, for some reason.
Advisory stickers are still relevant... Right?
OH MY GOD NEW ART FROM ME BUT WHO CARES THAT’S NOT RELEVANT
Anyways happy birthday to my mom she’s very ancient now
@DeepSeaKaijuKia Thats not relevant i think, maybe u get a mermaid? or a giant leviathan waifu?
Hoy me he levantado con ganas de impartir justicia, de limpiar las calles de escoria pixelada! Y para esto la increible conversión del #Arcade de #Vigilante de #Irem, para #PcEngine, es una increible opción. Devolvedme a Madonna malvada banda criminal!
#Retrogames #PixelArt
at least i can buy some navy / dark blue armor for Leewon.
Also i can't find some relevant bang but i'll try to make it similiar as possible 😔
Diana sempre foi muito mais que apenas minha mentora, ela me ensinou, me treinou, me protegeu e me mostrou tudo o que eu poderia me tornar.
Minha mãe me amava, mas a Diana me levantou e agora ela... ela se foi e estou sozinha
TW BLOOD TW//BLOOD
...
Artistic depictions of relevant events pertaining to my homebrew campaigns theology and events that directly contribute to the lore of my world.
Some musings about GBC art relevant to a game I'm drawing for.
Much has been said of how palette limitations make art more cohesive; fewer options can enable greater mastery. Technical limitations force certain commonalities, both within individual games and collectively. (1/24)