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We are excited to announce that Diablo® Immortal™ @DiabloImmortal, co-developed by @Blizzard_Ent and NetEase, is now available for download free on iOS and Android platforms, and in open beta on Windows PC through most of global regions.
Come to rise as a hero of Sanctuary!🥳
"My name is Masumi Gushiken. My favorite past time is making calligraphy paintings I developed this during my secondary schooling and prince etiquette training" He sighs. "One of the good things that came out of it...."✅#Char_Roleplay
Another concept artist who worked a TT-Oxford when SMBA was being developed, Tim Webster, did some great backgound artworks for the various loading screens, whilst I provided the characters. We worked together on some of the maps, and a lot of his designs were awesome!
Poisonfang! I think he’s one of my most popular OC’s lol
I really love me some evil villains and he’s one of them. I worked a lot on his backstory and relationships to other characters, he’s definitely the most developed of the entire The Curse crew.
Plus his design is fun
Alot of FFs for eg - but #FFXIV is my top right now - every single one of them has been written and developed greatly - they make me smile, laugh and cry - i would literally die for them - especially Emet - https://t.co/dkjByyMZaz
【VOCALOID4】The vocal synth of the hour is UNI.
A Korean vocaloid developed by ST MEDiA, UNI was meant to represent a Universal Vocaloid, and was designed to compliment SeeU.
She likes strawberry milk and EDM.
@ArwaMachine Ta dah!
Yes that's a magnifying glass hair pin. Also I developed a HC as I drew that she wanted hair like Sherlock since she was small so got bangs and tries to convince Mrs. Hudson and John to let her get a perm when she's older.
@staryards This synth is now TRANS: Yan Xi.
One of the few vocals available for MUTA, a vocal synth developed in China. Yan Xi is a feminine vocal with a clear and vivid tone.
Happy pride! Get excited for Three Words: a short Richard Rider pride comic I'm making for pride month about his relationship with Peter Quill and how it's developed throughout the years!
@PaulDeBetta I feel like this character that I developed for another project would be someone that would most likely use the term "Sugar Britches" 🧁👖😅 https://t.co/bs6XGcS08F
Happy 15th Anniversary, Tomb Raider Anniversary. Inspired by the first Tomb Raider video-game by Core Design, Tomb Raider Anniversary was developed by Crystal Dynamics and released in Europe on 1 June 2007. This way for the spoils. #tombraider #laracroft https://t.co/BiU1OH9yln
Ive developed a addiction to piccrew…..thx mom NOW IM WANTING TO EDIT ALL OF THIS
16 v Now, this makes me look way cuter than I ever am, but still wild hair colour, not as many hoodies and I'm trying to slowly love myself more.
Also I developed a floral obsession https://t.co/qHNOZsolRv
So I thought I'd go down the memory lane and look at the first illustration I created in 2012. Earth, my art has developed throughout the 10 years! Still have a lot to learn and improve. I'm enjoying this art odyssey and will continue to do so ✏️⛵️🌿 #ClipStudioCommunityDay2022
Do you like this #artwork? We made it using ABSTRACT01.JS by @mariuswatz.
Watz developed a #generativeart app for creating abstractions with hard-edged geometrical forms and vivid colors.
Make your abstract #art and share your work in the comments! https://t.co/jWfmoqUlzO
Like ultimately fuck them my artwork fucking bangs but sometimes i do an anime-esque piece cos its in the brainhive and I catch myself wondering if I'd be more successful if I had developed that instead