画質 高画質

We are excited to announce that Diablo® Immortal™ , co-developed by and NetEase, is now available for download free on iOS and Android platforms, and in open beta on Windows PC through most of global regions.

Come to rise as a hero of Sanctuary!🥳

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Refs for a bio-mechanical dragon like species I developed a while back, to be used in future project.

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"My name is Masumi Gushiken. My favorite past time is making calligraphy paintings I developed this during my secondary schooling and prince etiquette training" He sighs. "One of the good things that came out of it...."✅#Char_Roleplay

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Another concept artist who worked a TT-Oxford when SMBA was being developed, Tim Webster, did some great backgound artworks for the various loading screens, whilst I provided the characters. We worked together on some of the maps, and a lot of his designs were awesome!

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Poisonfang! I think he’s one of my most popular OC’s lol

I really love me some evil villains and he’s one of them. I worked a lot on his backstory and relationships to other characters, he’s definitely the most developed of the entire The Curse crew.

Plus his design is fun

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Alot of FFs for eg - but is my top right now - every single one of them has been written and developed greatly - they make me smile, laugh and cry - i would literally die for them - especially Emet - https://t.co/dkjByyMZaz

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【VOCALOID4】The vocal synth of the hour is UNI.
A Korean vocaloid developed by ST MEDiA, UNI was meant to represent a Universal Vocaloid, and was designed to compliment SeeU.
She likes strawberry milk and EDM.

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Ta dah!
Yes that's a magnifying glass hair pin. Also I developed a HC as I drew that she wanted hair like Sherlock since she was small so got bangs and tries to convince Mrs. Hudson and John to let her get a perm when she's older.

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This synth is now TRANS: Yan Xi.
One of the few vocals available for MUTA, a vocal synth developed in China. Yan Xi is a feminine vocal with a clear and vivid tone.

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Happy pride! Get excited for Three Words: a short Richard Rider pride comic I'm making for pride month about his relationship with Peter Quill and how it's developed throughout the years!

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I feel like this character that I developed for another project would be someone that would most likely use the term "Sugar Britches" 🧁👖😅 https://t.co/bs6XGcS08F

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The Dark Half (1992)

Developed by Symtus.

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Happy 15th Anniversary, Tomb Raider Anniversary. Inspired by the first Tomb Raider video-game by Core Design, Tomb Raider Anniversary was developed by Crystal Dynamics and released in Europe on 1 June 2007. This way for the spoils. https://t.co/BiU1OH9yln

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Ive developed a addiction to piccrew…..thx mom NOW IM WANTING TO EDIT ALL OF THIS

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16 v Now, this makes me look way cuter than I ever am, but still wild hair colour, not as many hoodies and I'm trying to slowly love myself more.
Also I developed a floral obsession https://t.co/qHNOZsolRv

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So I thought I'd go down the memory lane and look at the first illustration I created in 2012. Earth, my art has developed throughout the 10 years! Still have a lot to learn and improve. I'm enjoying this art odyssey and will continue to do so ✏️⛵️🌿

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I stumbled across Brian the Li🦁n yesterday and wanted to share it here in case anyone hasn't heard of it yet.

It's a great jump'n run game developed by Reflections and published by Psygnosis🐽 ;P in 1994.

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Do you like this We made it using ABSTRACT01.JS by .

Watz developed a app for creating abstractions with hard-edged geometrical forms and vivid colors.

Make your abstract and share your work in the comments! https://t.co/jWfmoqUlzO

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Like ultimately fuck them my artwork fucking bangs but sometimes i do an anime-esque piece cos its in the brainhive and I catch myself wondering if I'd be more successful if I had developed that instead

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