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im in love with colours and the saturation slider. gradient maps bring me so much happiness (future me, are u seeing this??)
𝐀𝐫𝐭𝐢𝐬𝐭 of the day.
Good friend and community builder.
Vector artist in love with minimalism, colour & gradients
Creator of the The MoonSparks Goddesses
@PtiteAngele
Go check out her amazing works.
https://t.co/yQE3doxS9F
🫠📢Opening for some emergency commissions (nothing serious, the move has just left me dry, and I need like...a bed, chairs, refrigerator, etc LOL). Pieces go for $150 each. Flat color, some gradients/FX (sample below) - will draw almost anything. FIRST COME FIRST SERVE!! (cont.)
@worbzi PHI IM DONE. i went a bit funky w the colors, i can give u the og but the difference isnt that huge imo. I ALSO MESSED WITH GRADIENT MAPS ALOT SO IF U WANNA SEE SOME OF THOSE ILL SHOW U.
A little something I've been working on. I tried gradient maps for this.
Sharing is appreciated ^^
#viego #fanart #leagueoflegends #leagueoflegendsfanart #art #digitaldrawing #digitalillustration #digitalart #artoflegends
Man on the moon... 🌕
experimental piece worked with grayscale and gradient maps
was super fun and interesting to make
🌘 RTs super appreciated 🌒
i put a LOT of effort on this piece i dont want it to drop :'3
the annoying person im about to become now that i know how to use gradient maps....
i just wanted to fuck around with different gradient maps and brushes i got but i realized i needed a drawing first 😭😭
dishing out new characters like a madman lately.
this is my first🏳️⚧️oc! he is a monster of sadness, fear, and innocence. his palette is inspired by the sea. the pattern and gradients on his arms and legs are meant to be like the tide coming in and going out
the way i screamed when i found out that this picrew had hair gradients that actually matched my design 😭
Im auditioning to be a cast of the YS series.
There another lack of options to make my color theme but i do love the gradient of the hair.
+1 inspo https://t.co/gkq1Ku9ucS
@afdhal_jiffry So I’ll often take the context from the surrounding scene (singular light, vague room/space layout and infer where the character is,
But I’ll always prioritize appealing composition over sticking strictly to the layout I’ve imagined and I’ll use the gradients to highlight (1/?)