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@raptoricons @6vSJn3yS4yjvhBF @tfwiki @dyemooch No one can hear him because he's muffled by the 4th wall.
(Okay not really. I just needed placeholder text so I made it about @DerrickJWyatt and @dyemooch )
It's been 85 years but I redid my SM trainer, so he's no longer so placeholderish and is an actual oc now
His name is Noah. A good reserved boi
Since I want a new icon I'll post this placeholder while I think a good one to draw, haha
Day_02 on the Faun character, i started with some hair and a placeholder for some potential luggage or sword.
tbh the text is a placeholder bc i actually dont know what i should put there lol but uhhh Concepts 🤔🤔
I accidentally replaced the model of the tile placeholder but, uh, I actually love this vibe? pillars island???
Here are a couple placeholder art assets I painted up for The Lost Cave of the Ozarks while I was trying to find the art style #gamedev #indiedev #indiegame #gameart
my dragern oc paired with my friend's hooman. I will eventually clean my doodles lol. Placeholder name is Tokage (lizard in eng HAHAHA)
I'm still working on the update for my Smash 4 Wolf mod. Here's some screens of what the model currently looks like within Smash Forge (Note: The fur textures are still placeholders from my previous Wolf mod, and I'm going to improve the Blaster's new textures later on.)
I also still have this ouija-inspired design up for offers! 💖 Name can of course be changed and is just a placeholder. DM an offer if you're interested!
if you can’t make your own fireworks, store bought sparklers drunkenly hurled into the air is fine
anyway, this is just an (extremely belated) nye-themed illustration/placeholder image for me webcomic while i put it on hiatus for a few weeks :0
Quick sketch of the Family Squad's mascots <: They don't have any names at the moment so I've been calling them "Buddy" the Chao and "Noodles" the Infinoodle as placeholders -v-
Happy 8th Anniversary to @takkubun 💝💖
Have some old throwback art as a placeholder until I can make new KatxTak art 😪
I'm getting back to working on my Smash 4 Wolf update. The high-poly model has gotten a bit more progress, and the model that'll actually show up in-game is getting some new UV-mapping (and also has some placeholder materials.)